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And for example, the following train assets just work fine when spawned, they do not generate an exception:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=465105119
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=465102067
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=471746386
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=529118345
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=471780069
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=500984466
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=581361285
I don't know what's going on, they worked fined up until last game patch.
Just wanted to mention the issue here and hoping that modders can find a solution.
The assets themselves are great!
281,744ms | Simulation error: Object reference not set to an instance of an object
at Vehicle.CalculateTotalLength (uint16,int&) <0x00281>
at Vehicle.CalculateTotalLength (uint16) <0x00036>
at TrainAI.PathFindReady (uint16,Vehicle&) <0x000c5>
at (wrapper dynamic-method) TrainAI.TrainAI.SimulationStep_Patch0 (TrainAI,uint16,Vehicle&,UnityEngine.Vector3) <0x0009d>
at (wrapper dynamic-method) VehicleManager.VehicleManager.SimulationStepImpl_Patch0 (VehicleManager,int) <0x004d9>
at SimulationManagerBase`2.SimulationStep (int) <0x0004c>
at VehicleManager.ISimulationManager.SimulationStep (int) <0x00024>
at SimulationManager.SimulationStep () <0x00693>
at SimulationManager.SimulationThread () <0x0018a>
[Core]
Thus far, I've noticed the following assets generate this exception:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=474346265
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=763894571
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1289068049
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=501974754
this is for your NS NID series, your SLT series for your NS DD-AR for your 1700 intercity train and the rest (yes I got them all huge fan)
In order to make a 3+3 version, I've started skimming the various 'mod' mods to edit vehicles and dump textures etc, but I haven't been succesfull yet.
If you want a 3 part version you could do it yourself pretty easily. Open this one in the asset editor, change trailer count to 2 and save it under a different name.