Crusader Kings II

Crusader Kings II

96 ratings
New Buildings and Effects Mod
   
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12.846 KB
12 Sep, 2016 @ 3:02am
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New Buildings and Effects Mod

Description
I have to repost this mod, because the original doesn't seem to update. This mod adds new buildings I added for myself, and posted on the Workshop for anyone interested.

New Castle Buildings
Mercantile Hall - adds more income (to help pay for the new stuff)
Statue - adds a little prestige and morale
Historical Archive - adds military technology points and technology spread
Manor - adds a little prestige and vassal opinion
Refugee Camp - adds a little piety
Bath House - creates disease prevention
Wooden Hoardings - adds to castle defence

New Town Buildings
Moneychanger Shop - adds more income
Aqueduct - adds disease prevention

New Temple Buildings
Altar - adds a little income and liege prestige

This mod should be compatable with almost everything. It should also work with all of the expansions. Feel free to change or use the mod any way you like.








26 Comments
ジャッキー・ザ・トキ 17 Oct, 2024 @ 11:23am 
Hello, any possibility to prevent ai to get these buildings from the start ?
aact1218 17 Aug, 2024 @ 8:17pm 
WARNING! Carry on reading! Or you will die, even if you only looked at the word warning! Once there was a little boy called Joey, he was ten-years-old and he lived in a mental hospital because he posted a crappy copypasta onto a People Playground mod's comment section . He got so bad he went to kill all the staff in the hospital so the Feds decided that best idea was to get rid of him so they set up a special room to kill him, as inhumane as possible. And he sat there in agony for hours until he died. Now every week on the day of his death he returns to the person that reads this letter, on a monday night at 12:00 a.m. He creeps into your room and kills you slowly, by pegging you and watching you bleed to death. Now send this to ten other profiles on this one site, and he will haunt someone else who doesn't. This isn't fake. apparently if u copy and paste this to ten comments in the next ten minutes nothing will happen: sorry man i am not taking the risk
zlatky 4 Jan, 2018 @ 3:05pm 
@Watermelon: It does work for me mate! Maybe another mod is conflicting with this one?
Watermelon {FR} 18 Nov, 2017 @ 9:46am 
Sorry buddy but does not work with Jade Empire
lakxol 12 Jun, 2017 @ 11:30am 
hey, sorry is there a direct download link in the meantime?
stompie5  [author] 3 Nov, 2016 @ 10:15pm 
Thanks a lot for mentioning the problem and solution haha. It will probably be a little while before I will get a chance to try and fix this, but I will see if I can get it working right.
John the Gamer 3 Nov, 2016 @ 1:18pm 
Just a small notice: It seems like the disease_resistance modifier only works when added to hospital buildings (so not to castle/temple/city/tribal buildings). So the aquaduct doesn't actually do anything right now. :steamsad:

One way to get this to work (as a workaround) is by creating an event_modifier and creating an event that adds the modifier to the province when the aquaduct is present.

The 'your personal castle' mod does this with its herbalist's quarters. Perhaps you can see how that mod does it and use that method.
MarkJerue 15 Oct, 2016 @ 5:16am 
Oh, okay! I managed to get Steam to download it (yahoo), but thought I'd ask. Love it so far!
stompie5  [author] 14 Oct, 2016 @ 6:54pm 
I'll have a few days off in two days. I'll look into adding a direct download link when I'm off work.
MarkJerue 14 Oct, 2016 @ 3:00pm 
Is there a direct download link? This looks very interesting! :D