Legend of Grimrock 2

Legend of Grimrock 2

40 ratings
Chamber of the Ultrama
   
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10 Sep, 2016 @ 8:05pm
12 Jul, 2017 @ 8:00pm
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Chamber of the Ultrama

In 1 collection by Androcles
Ultrama
2 items
Description
This is a quest with large dungeons filled with spiders, secrets, ogres, puzzles and treasure. Your party is the only survivors of a storm that leaves you shipwrecked. You must make your way through the castle chamber to the lost mine and to the Forest of Mormolykeia back to scale the Tower to fine the lost Chamber of Ultrama. This is the final version (v6.0) and will take over 15 hours to play. This is designed to play with a new party, including one wizard or battle mage. If you've played this before, this version is very polished, enhanced, expanded and finalized. There are 12 area maps and several dungeons to explore with a total of 36 secrets that include a mix of difficultly.
Popular Discussions View All (3)
116
3 May, 2024 @ 10:33pm
PINNED: Puzzle Help and Feedback
Androcles
10
1 Aug, 2018 @ 10:25am
PINNED: Development Feedback
Androcles
1
22 Jan, 2021 @ 5:11pm
Finishing the MOD
Nevelmore
25 Comments
merin_mine 1 Nov, 2021 @ 10:58am 
A very nice mod, I recommend it.
Even with the scrolls at the end, I missed some secrets
dench 8 Jul, 2020 @ 10:19am 
One of the best Grimrock games. Thank you.
engel-chan 13 Jun, 2020 @ 9:37am 
Great mod, thank you so much! I've enjoyed puzzles and fights. This mode is one of my favourites.
Androcles  [author] 26 Jul, 2018 @ 7:40am 
Thanks for the feedback.

The wizard toward the end isn't the end boss. It was more just thrown in as a pun to the original map and maybe for some comic reasons. He is easy 'cause you've already beaten him before. I think I gave him 10 hit points. :goblin:

Did you actually find the end of the map? Have you ever tried creating a custom dungeon?
:shammer:
[SxS] Th3Unkn0wnL0s3r 25 Jul, 2018 @ 11:25pm 
Rating: 4/5
I loved everything about this custom map but the end. The puzzles are challenging but solvable if you think clearly. It feels like LoG itself when playing the map, except the end.



Spoilers below but a honest rating: BE WARNED.


I am a big fan of Legend of Grimrock and I played this map like it WAS LoG 2, it was just so well made! But at the end it just felt rushed. It felt like ''here take all the stuff you can and go!'' You get so many healing shards but I still had 8 after defeating the end boss.
The end boss was not even an end boss. No offense, but the end boss of the custom map was as dissapointing as the end boss of LoG2 itself. I wish it were more like the Cube of LoG1. Puzzling and challenging at the same time.
Overall I loved it. Almost all of it. But the ending just did not do it for me.
Rating: 4/5
Androcles  [author] 17 Oct, 2017 @ 1:43pm 
This is the final version. :claptrap:
Androcles  [author] 27 Jul, 2017 @ 8:47pm 
@gk00003 The torches are key, see the puzzle help discussion.
gk00003 25 Jul, 2017 @ 9:38am 
can't find the entrance to the mine. Where is it? Has it got anything to do with the mummy room and pits to the tomb? Can i get there using the torches?
Androcles  [author] 12 Jul, 2017 @ 8:02pm 
This has been updated to v6.0. with expanded content, polished levels and a total of 36 secrets.
Androcles  [author] 22 May, 2017 @ 7:27am 
@ [DE] Andreas - You'll want to proceed and come back to those altars. It will probably make more sense later. There may be a bug that I'll need to patch as well. I'll have to review it.