RimWorld

RimWorld

99 ratings
Advanced Hydroponics
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
139.597 KB
21 Aug, 2016 @ 12:22pm
19 Jun @ 5:44am
18 Change Notes ( view )

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Advanced Hydroponics

Description
Now 1.6 compatible!

This Advanced Hydroponics basin can grow plants even faster than the normal hydroponics basin.

Now with integrated sun lights!

tech tree:
- SpecificComponents
---- AdvancedHydroponics

Incompatible with:
no known incompatibilities


Please report any bugs/balance issues
62 Comments
Stolij  [author] 6 Oct @ 1:24pm 
@The Noob is Here That's a good suggestion actually, I'll look into adding support for this when I have some time
The Noob is Here 5 Oct @ 6:03pm 
There is a framework mod called XML Extensions that would allow you to add mod options to your XML-only mod. With the downside that your mod becomes dependent on XML Extensions.
Stolij  [author] 27 Aug @ 2:37am 
@ZeroTheAbsolute Thanks! Config options would be a nice addition, however, I prefer to keep my mods XML only to ensure they can be updated to new game versions quickly (and cleanly :) ), which unfortunately means that unless Rimworld starts providing a built-in unified way to handle mod configuration settings, I won't be able to add them
ZeroTheAbsolute 26 Aug @ 2:44pm 
Hey great mod! Any chance we could get some config options like power consumption, growth rate, etc. ? Thanks for your work!
DocHolliday 21 Dec, 2024 @ 2:16pm 
Awesome! Much appreciated!
Stolij  [author] 21 Dec, 2024 @ 2:53am 
@DocHolliday I remember looking into adding this quite a few years ago actually. Back then, it wasn't really possible to do without adding a custom assembly to the mod. It seems though, that at some point, support for this functionality was added to the base game.

The latest version of the mod now has both the tiled and 1x4 advanced basins configured with their own builtin sun lamp.
DocHolliday 19 Dec, 2024 @ 4:52pm 
Any chance you could make these count as self lit? You could just make the blue exterior color glow a tiny bit and it would make sense if need be. Nice mod regardless!
Ruby 27 Apr, 2024 @ 1:46pm 
Thank you for the update
Stolij  [author] 26 Aug, 2023 @ 3:58am 
@Thundercraft While I agree that having multiple mods with the exact same display name can be confusing, I do personally believe that the current name is very fitting though.

Given that Ogre's mod was published several years after mine, I'm of the opinion that (in this case) it's his responsibility to ensure that a given mod name wasn't already taken in the past before using it themselves.

About the potential logs issue, every mod also has an unique Identifier, separate from the Display Name. This Identifier is visible in the 'Mods' menu in the 'ID' field. When users provide logs, this identifier is also generally contained inside these logs, so error logging shouldn't really be affected by this naming issue.
Thundercraft 23 Aug, 2023 @ 5:12pm 
It seems confusing that this mod uses the same name as Advanced Hydroponics , especially since these two mods do very, very different things. And because they do different things, I could easily see some players using both mods. Imagine trying to use both mods, but looking at your mod list in confusion because you see what appears to be the same mod listed twice... :lunar2020sweatrat: It would be even more confusing for players using both mods to try to figure out an error log if "Advanced Hydroponics" was mentioned.

Just saying: It would be nice if, either, this mod was named "Stolij's Advanced Hydroponics" or the other mod was renamed to "Ogre's Advanced Hydroponics".