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Incidentally, there's now an array of abilities which will all be set to end the turn if desired, so this functionality should be more easily extensible.
Well, a year and a half later, I finally got around to trying to make the Avatar's Dimensional Rift and Null Lance end their turn explicitly. Dimensional Rift was easy (I think, haven't had the chance to test it). Pull the 'PsiDimensionalRiftStage1' ability template, grab its typecast the only AbilityCost it has as an ActionPointCost, set bConsumeAllPoints to true, just like you said.
The trouble is Null Lance. Near as I can tell, Avatarts use the same Null Lance that Psi Operatives do, which is already set to end the turn when used. Near as I can tell, all of the Avatar's abilities are attached to its Psi Amp. I can find two of them - AdvPsiWitchM2_PsiAmp and AdvPsiWitchM3_PsiAmp. Not sure what they are, but both reference the ability 'NullLance', which is defined in the PsiOperative class and ends the turn already.
So the mod SHOULD work. I haven't had the opportunity to test it, however, so let me know if it still works.