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Izzyssentials Solar
   
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19 Jul, 2016 @ 10:18am
7 Jan, 2017 @ 6:21am
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Izzyssentials Solar

In 1 collection by DreamingFox
Izzyssentials hydro's/lamps/furniture/switches
6 items
Description
Izzyssentials Switch A16
A few essential things which improve Rimworld in a slight way.

This addon provides the player with a new Solar panel called: Solar grid.
The grid can be build in the same way as walls, as such you can can make custom solar panels.

The individual panels also have a small indicator, in the middle, to show how much power they are transmitting.
You can see an example in the image above which represents a solar grid at different times of the day.


By default the default solar panel is hidden. If you still want to use the old solar panel just navigate to the mods folder:
Izzyssentials Solar\Defs\ThingDefs

and delete the file called: Hidden.xml

Update
~~1.16~~
Updated to A16

~~1.15~~
Updated to A15

~~1.14~~
~Minor fix: solar grid was buildable in tribal scenario without research (thx Slye_Fox)
~Minor fix: solar grid broke down at a ridiculous rate(thx BallC)

PS: Be sure to download Izzyssentials Core as this mod requires it to work.
Click here to visit the forum[ludeon.com]
16 Comments
Xane Tempest 13 Jun, 2017 @ 9:24am 
Missing these mods in A17... Probably going to activate them all and see what breaks at this rate XD
Telvias 20 Jan, 2017 @ 6:39pm 
I've got all of your mods added/enabled including the core but my solar grids and custom standing lamps just disappear after constructing them. Send Help!
Xane Tempest 10 Jan, 2017 @ 11:14am 
not sure why, but I'm getting a LOT of failed construction whenever my augmented (bionic) character builds these now... Make a super cyborg and they could not build it at all
DreamingFox  [author] 7 Jan, 2017 @ 8:19am 
@[RaW]Pakislav
Thx for that mod tip =)
Although I'd rather try and find my own solution and only look at other peoples mods when there is a code conflict. But I alrdy have a few ideas in mind, don't worry!

And thanks for that recommendation ... Although I'd rather not jump to cannibalism from the get go xP
[RaW]Raider 7 Jan, 2017 @ 8:12am 
That skylight which comes from Mars musky edition is buildable on all roofed tiles with exception of walls, vents, coolers, comms console and geothermal vents (not powerplants themselves) so they aren't taking up space for anything else. Only issue is, they are visible, which is bad, but my assumption is that it's possible to make them only visible when power tab is open in architect?

I recommend a sea ice biome for a quick and painful playthrough to get back in shape in terms of sadism. x)
DreamingFox  [author] 7 Jan, 2017 @ 7:54am 
@[RaW]Pakislav
Haha, in some aspects I guess I have?

I alrdy have wall lights, so I can easily take the code from there, and try to find something to check wether or not you are in a mountain.
Boom done.

However, this will take up a spot for something else, like chairs and whatnot.
So I'll not be happy with that.
Thus I'd like it to behave similar to floors, or some other mechanic... need to think about it.
And prob play the game.... as its been a looooong time and the code as well as the game changed so much!
But like I said, keeping it in mind =)
[RaW]Raider 7 Jan, 2017 @ 6:51am 
That sucks man! But... doesn't it mean you'll have MORE time now? ;D

There's this skylight thing that only can be built on constructed roof. So how about you just take your solar panels here, make them only visible the way conduits are visible when the tab is opened and make them like that skylight, non-obstructing, buildable on roof only?

They won't be as pretty unfortunatelly and that awesome effect of power-output indicating will be for naught but... solar roof!
DreamingFox  [author] 7 Jan, 2017 @ 6:34am 
@Saudaranya
Hai again ;)

@[RaW]Pakislav
I ... err...
To be honest, maybe?
Will act abit weird ...
I'm afraid I don't really have that much time to delve into the code though.
(Just got fired...)
But I'll keep it in mind! Sounds like a challenge!
Saudaranya 6 Jan, 2017 @ 7:05pm 
A16 please my lord..