Kenshi
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Recruitable Prisoners - with dialogue (pls read description)
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File Size
Posted
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1.865 MB
17 Jul, 2016 @ 6:14am
2 Feb, 2022 @ 5:21pm
135 Change Notes ( view )

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Recruitable Prisoners - with dialogue (pls read description)

Description
Hi, welcome to Recruitable Prisoners!



Workshop icon render kindly provided by Schris. Find his twitter here!

This mod gives you the ability to recruit captured prisoners that you disarm. You can try as many times as you like, however the chance to join is low, and many have specific conditions to fufill before you can recruit them. The mod will also make some races playable on a new game, as a result of allowing them to be recruited.
There should be about a 1 hour cooldown between most recruit attempts in in game time.
This mod uses almost all original dialogue with hopefully decent variety and writing structure. If there's any typos/grammatical errors or the like, feel free to inform me!

For a changelog of recent updates, please see the change notes on the right. Mod will be updated on the 28th of every month, and sometimes will get a mini update on the 14th. If you'd like to see what is being worked on this month, please check this sheet! Planning & Progress Sheet[docs.google.com] - You can also find hints for how to recruit each character here!

Known Bugs
- New recruits will sometimes not get food from storage automatically- save and reload to fix.
- Turret gunners may shoot at new recruits - save and reload to fix
- Crossbow users may shoot at new recruits - save and reload to fix
- Kidnapped tag may stay after recruitment - pick the character up and put them back down to clear
Bug Thread
Request Thread

FAQ

Q . How do I use this mod?
You will need to have prisoner cages built within your base to use this. Once you have some, find an NPC you want to capture and is usable in the mod, knock them out or attack them until they're unconscious, then take them to your cage and talk to them when they're awake. Follow the dialogue tree and fufill what they need to recruit them to have them join you.

Q . Is <NPC> in the mod?
Any and all NPCs that are recruitable within the mod will be on the progress sheet, which you can find here.[docs.google.com] I'm not going to answer comments that ask this, so check the sheet if you want to know!

Q . I can't find an NPC in the spreadsheet. Are they recruitable?
If they're not on the sheet, they're not recruitable.

Q . I can't figure out how to recruit this NPC. Can you tell me how?
Please check the progress sheet for hints on how to recruit each NPC and what conditions they have. You can find it here.[docs.google.com]

Q . Can you make this NPC recruitable?
My workflow depends on what I have inspiration to do or ideas for, but if you have a request, please post it in this subforum!

Q . I don't like how difficult this NPC is to recruit! Can you change it?
If I recieve enough feedback that something feels too difficult, or too easy, I may change things. Otherwise, you'll need to go into the FCS and tweak them to your needs.

Q . I can't recruit this NPC even though the spreadsheet says I can and I followed all the right steps. What's going on?
That's a bug! Please report it in the bugs subforum here. Please give as much detail as you can, helpful information would be; Which character didn't work, what area did you get hem from, how did the NPC bug out?

Q. I've found some typos/spelling errors! How can I let you know?
Please report those in the comment section of the main mod!

Nexus Mirror
Prefer downloading from the Nexus? Find it here.[www.nexusmods.com] I use the nexus to push WIP to get user feedback and testing before going to the workshop for a stable patch.

Translation Patches
Russian Patch by Davelgo
Chinese Patch
Korean Patch by Licensed/BusanDaek
I'll try to keep this list updated as I'm informed of language patches.

Compatibility Patches
Recruit-able Prisoners and Reactive World Compatibility Patch by Shidan

Nanogiraffe's Mods
Kaiin - Poet Companion
Player Town Settlers
Lore-friendly foods

laVal's Mods
DialoguePlus+ (Currently not being updated)

As of the 9th of January (2020), the mod is now under maintenance & being updated by laVal rather than Nanogiraffe as Nano is moving on to other games and projects going forward. As such, give your love to them for maintaining the mod for so long, but please forward any feedback and requests to laVal instead!
Popular Discussions View All (167)
881
23 Aug @ 6:43am
PINNED: Experinces recruiting
cacti_shammon
306
22 Oct @ 9:33am
PINNED: Requests for New Recruitables
Lestrade
181
13 Oct @ 4:37am
PINNED: Bug Reports
Lestrade
4,519 Comments
Jarl Ballin 2 hours ago 
I captured a southern hive drone and not getting the option to talk to them to recruit them.
boyyys16 27 Oct @ 12:01pm 
how to recruit paladins i tried hundred times doesnt work
paralyze 27 Oct @ 9:51am 
is there a trick to getting tinfist? i got cat lon recruiting him tech6 and my outpost is now a city icon on the map and still no luck
Jaysic 25 Oct @ 1:20pm 
My issue was due to mod load order - wups.
Jimreaper 25 Oct @ 10:41am 
Anybody whos not getting dialogue ! i believe if the npc is awake when you put them in the cage it wont work so let them out kick there ass again and put back in the cage it works for me.
Zhikse 25 Oct @ 6:56am 
after keeping a fog prince in my base for weeks I got them to join and they immediately started speaking normally. bastard got me making weird sounds and scammed me out of 2500 cats by doing the ol trick of pointing up and it turned out they were just taking the piss. 10/10
Jaysic 24 Oct @ 9:43pm 
I cannot get any prisoners to initiate conversation. I have tried both RE_Kenshi and the 256 squad limit mod.
Meta Bluejay 23 Oct @ 1:53am 
I feel like this mod is in Project Kathun, because ran into similar bugs
[FC] Dendygar 21 Oct @ 3:20am 
does anyone have any idea how a shrieking bandit is recruited? I found a reddit post said just keep hitting 1. I wont say how long I tried it for but I'm pretty sure it doesn't work.
MAGOO 19 Oct @ 1:00pm 
What are the robotics I need for a Skeleton Bandit? I am using my Skeleton character. I have four robotic limbs, Skeleton Repair Kit, Authentic Skeleton Repair Kit, Food and a Bandage in my inventory (not my bag). And I still get the same dialogue option from "You're back... Do you have my robotics?" With my options being "1. Not yet." and "2. Yeah, about that... I changed my mind."

What do I need? It's getting pretty annoying.