Kenshi
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256 Recruitment Limit
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690.252 KB
16 Jun, 2016 @ 8:11pm
19 Apr, 2018 @ 12:32pm
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256 Recruitment Limit

Description
FOR THE LOVE OF ALL THAT IS 256

A mod to increase recruitment and squad limit.

Increases recruitable units from 30 to 256
Increases maximum members in each squad from 20 to 50
Increases maximum number of squads from 10 to 20

Instructions:

Simply subscribe to the mod and make sure that it's load order is below any other mod that also changes squad sizes.
If you find that this mod is not working, while other mods work fine, then I guarantee you that the issue is that you have another mod below this one that is overwriting the squad size. If you are uncertain of what other mod could be changing these variables, keep lowering this mod on the list until it works, or just simply place it below everything else.


NOTE:
This is a player recruitment mod ONLY. It does not effect npc squad spawns, numbers, or behaviors in any way.

Q&A
What does this mod do precisely to my game?

This mod does two things: one, it moves a single variable that is read to determine whether or not you are allowed to recruit units beyond the set variable. In vanilla, this is set to 30, but it can be set from anywhere from 1 to 256. I simply set it to 256.
Two, this mod allows more room for units to be distributed into various squads organized within your UI, which acts similar to the recruitment.
Both functions are core parts of the game and thus are fully accomodated by the operations of the game itself.


I have a savegame I've been playing for a while.. Do i have to start over to use this mod?

Absolutely not. This mod is entirely plug and play compatible regardless of anything. Love it, hate it, add it, remove it to your own leasure. New game, or old game, it has no impact.


I've recruited more than 30 units. If I uninstall this mod will it cause any problems? Will I lose the units I recruited over 30??

Not at all. The game itself does not care how many units you actually have recruited, the only limiter is a single check flag that is only called on at the time of attempting to recruit another unit to see if it's allowed or not. Whether you have 10 units, 30 units, or 200 units, this mod is not required to still use them. You will just not be able to recruit any more units until your numbers drop below 30 again.


Is this mod compatible with other mods?

Absolutely. This mod can be loaded along with any mods out there without interfering with any other mods operations. Just keep in mind that if another mod also changes squad sizes or recruitment limits, these specific variables will be determined by whichever mod is loaded below the other.
IE, if another mod adds a bunch of functions, but changes the recruitment limit to 100, placing this mod anywhere in your list will not interfere with the mods other functions, but if you place this mod above that mod, the recruitment limit will be set by the other mod (100). So if you wish to use the functions of another mod, but wish to use the limits of this mod, simply place this mode below that mod, and both will play nice with eachother.


After installing this mod, my game is bugging out! And It just crashed my game!

Other than the UI element (which is passive and fully accomodated by the core game), this mod only exists in your game at the moment you attempt to recruit a new unit, in which it checks a single number that already exists in the game, to see whether you have less than that number or not. Outside of that very microsecond, this mod doesn't even exist and has no functions or operations on your game. Thus, if you are experiencing bugs or crashes, then I am inclined to advise you to look at other possibilities, as this mod doesn't do anything that could cause those sorts of things.



Disclaimer: Performance!
There is a reason the game is defaulted to a maximum 30 units. Exceed maximum at your own risk.
Many have reported decreases in both fps and AI processing. This is a result of increased entities in your game world taking up more rendering and processing resources. This is normal, and there is nothing I nor this mod can do about that. There are a few things you can do to help reduce the lag, but ultimately it is up to you to find that sweet spot for yourself.

1. Import your game.
If the lag starts becoming too much, try importing your game. This will clear out a lot of the extra clutter of corpses, items, and orphaned/roaming squad units, freeing up more resources for your own squad. (NPC squads take priority with AI processing. The less of them there are, the better your Ai processing will be.)
Please note that this is a temporary remedy, and over time you may start seeing a decrease in performance again. Rinse and repeat as necessary if desired.

2. Reduce NPC squad number and npc squad size sliders.
This will reduce the amount of npc entities being processed, freeing up resources for your own squad. This is a longterm solution but may not be ideal for some people's gameplay, and may still not be enough depending on how many you recruit.

3. Reduce your own squad count.
If nothing else seems to be working, then chances are you've just simply recruited too many units. Reducing your own squad count may be the only way to aid decreases in performance.
Popular Discussions View All (6)
1
29 Jul @ 10:22am
cant get 256 squad members
MutantBunny85
2
17 May @ 9:31pm
How many people does it start to feel laggy for you guys ?
123
5
3
21 Sep, 2024 @ 5:33am
Малый перевод удачи вам :) ;)
GRIZLIMEN ДОБРЫЙ
571 Comments
Weaver 21 Oct @ 8:25pm 
I Have confirmed upon further testing that There is a potential conflict causing this issue. probably something common. I will post when I have found out what mod conflicts.
Aurelia  [author] 21 Oct @ 7:58pm 
@Weaver,
The only thing I can think of is a possible memory issue. The game engine supports up to 256 without this mod, but the flag is set to 30 for performance' sake. This mod just moves that flag back to 256 so as to let people decide what their own systems can handle. (To be clear, this mod does not add or remove anything regarding the operational functions of the game, assets, or any support systems, including the UI. All of it's already a part of the core engine/game.)

If you are using a 32bit OS, or otherwise have a lower RAM capacity, then that would be why you're crashing. This game is extremely resource intensive, and very easily cause an OOM. I found that even 16g of memory was often not enough for this game, and was the primary reason I upgraded a while back.

There should be no "conflicts" other than one mod or the other overriding variables based on load order, but that won't crash your game.
Weaver 19 Oct @ 9:44pm 
perhaps it is a mod conflict however im not a kenshi wizard so I have no idea do you have any known conflicts?
Weaver 19 Oct @ 9:42pm 
Running on linux(not probably preferable but ive been able to run most other mods just fine including rec prisoners) and this mod always seems to crash me after about 2 minutes of game play minim and fixes upon uninstall. any ideas as to the crash reason? Ive been unable to get a crash file either it just freezes and I need to close the game via steam itself.
Aurelia  [author] 18 Sep @ 9:08am 
Yes, this mod can be added or removed at any time on any savegame without worry. There is nothing saved in the savegame data regarding this mod, so use it as your leasure.
Ringo's Roughnecks 18 Sep @ 8:13am 
Sorry if this is already addressed, but can I download this mod and use it on a file thats already started?
Proximitive 13 Sep @ 9:28pm 
it wont cause you problems but the game will not be able to handle 2000 AI
Sköll Hati 13 Sep @ 3:14am 
Hello, good day. Could you make me a mod that increases the limits even more? I’d like to be able to have 2048 recruits, as well as 20 squads and 120 per squad. The problem is that I don’t know how to make mods. I have a powerful PC, so I don’t think it would cause me any problems. I’d really appreciate the mod. Thank you very much in advance
Aurelia  [author] 3 Sep @ 6:34pm 
This flag is just called at the time of dialogue attempting to recruit a character: "Recruited units >/= 30, if yes cannot recruit; if no, can recruit", changed to 256. Not only is that a core part of the base game itself (I did not add it or change it other than adjusting the allow/disallow threshold), That number itself has no other function within any other operations of the game and is never checked except for that specific circumstance.

The UI changes are the same.

Meaning that whether you have this mod installed or not, you are still running the exact same operations and game. (that is why it's so plug and play, because nothing is added or removed or overwritten outside of normal operations). It is also why this mod causing any sort of crash is extremely unorthadox. Because it doesn't actually do anything.

Play for a while without and see if you have any more crashes. If after a few days of playing it seems stable, try reinstalling the mod and trying again.
Captain Awful 3 Sep @ 5:07pm 
Thanks for your quick response. before reading this is dismissed followers down to 30, saved, uninstalled the mod and I haven't had a crash to desktop. It would be strange if this glitch was unique to me. LMK if i can provide further details.
I don't really get this stuff.