Portal 2

Portal 2

114 ratings
Easy Peasy Lemon Squeezy
   
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4.436 MB
14 May, 2012 @ 4:24pm
20 May, 2012 @ 10:39am
6 Change Notes ( view )

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Easy Peasy Lemon Squeezy

In 1 collection by ResidentEvil92
Mastermind
3 items
Description
WARNING: SOLUTION ABOVE

DO NOT LOOK UNLESS YOU GIVE UP

Very brief warm-up chamber

Just a little something to get you thinking outside the box....



UPDATES:

- Fixed a very hard to accomplish exploit found by SolidSteel
23 Comments
Stuntmanmyke 10 Feb, 2014 @ 5:55pm 
Relax map !
ornumk 8 Feb, 2014 @ 8:54pm 
I can't figure it out!
protoborg 18 Jun, 2012 @ 10:36am 
@wildgoosespeeder It is actually a perfectly correct game mechanic. You clearly don't know what you are talking about. There are several "official" levels that rely on this mechanic. Nitwit.
wildgoosespeeder 11 Jun, 2012 @ 7:45pm 
The solution is based on "programming faults" of the game rather than "intended game mechanics". I think the idea is good but you can make it better.

1. The player should step off the button that activates the excursion funnel so that way the box will fall onto the button rather than rest on the button on its side.
2. Surround that button with laser fields to prevent the player from solving it in an unintended way.
3. Make the drop height greater than the fling height.
LPChip 4 Jun, 2012 @ 6:32am 
I had fun playing this level. People obviously don't pay attention to the details. I lined up the laser at the first try by just following the grooves on the ground.

I had a bit of time wasted before realising how to set the whole in motion. I clearly saw what needed to be done, but I seemed to be missing an element until that aha moment came.

Sure, the room could need a bit of decoration and lighting but those are just distractions from the puzzle.
Hawkeye 21 May, 2012 @ 8:04pm 
This one was good, but not as good as the others you've made. I found the solution pretty quickly. I don't know why people said it was hard to line up the lazers, they should have just used the lines on the floor as guides.
Hai 20 May, 2012 @ 6:12pm 
Good map, gave it a thumbs up. Really enjoy the size. Nothing I like more than being able to see an entire map in one glance.

Couple things (possible spoilers for anyone else)-
1. I liked that you made the white tiles on the ground spell something out. It's a good bit of misdirection that delayed my getting the solution by at least :30 to 1:00. Considering the size of the room, I'd say that's a pretty good proportion.

2. Like a couple others said, it was a little annoying that while I figured out the solution rather quickly, I couldn't implement it until a good bit after (I had trouble lining up the laser). Putting in some white walls to portal back and forth real quick might be a good solution for that.

Anyway, nicely done. Look forward to seeing more. Feel free to check out some of mine. :)
jomo666 20 May, 2012 @ 1:54pm 
Not a bad map. A little easy, but I have used a similar 'portal swinging' concept in a map of my own, so perhaps I was just prepared. Still, very well executed. As someone else mentioned, it felt a bit like it should have been the first of a few connected chambers to achieve the "full level" effect. Creatively executed though! 7.5 / 10.
Honu 19 May, 2012 @ 8:58pm 
Amazing map, 10/10, would play again.
Difference Tone 19 May, 2012 @ 7:16pm 
I think this is a nice map. There's just enough going on that it isn't immediately obvious what to do.