Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1. The player should step off the button that activates the excursion funnel so that way the box will fall onto the button rather than rest on the button on its side.
2. Surround that button with laser fields to prevent the player from solving it in an unintended way.
3. Make the drop height greater than the fling height.
I had a bit of time wasted before realising how to set the whole in motion. I clearly saw what needed to be done, but I seemed to be missing an element until that aha moment came.
Sure, the room could need a bit of decoration and lighting but those are just distractions from the puzzle.
Couple things (possible spoilers for anyone else)-
1. I liked that you made the white tiles on the ground spell something out. It's a good bit of misdirection that delayed my getting the solution by at least :30 to 1:00. Considering the size of the room, I'd say that's a pretty good proportion.
2. Like a couple others said, it was a little annoying that while I figured out the solution rather quickly, I couldn't implement it until a good bit after (I had trouble lining up the laser). Putting in some white walls to portal back and forth real quick might be a good solution for that.
Anyway, nicely done. Look forward to seeing more. Feel free to check out some of mine. :)