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dispite negative comments, I did not have a problem.
took me a little time to figure out.
but your ant lines, from buttons to panels, explain a lot.
the very noticable ledge that sticks out like a saw thumb
(near the first button)
I put a portal there, another above it & droped in the cube, for infinate drop.
then I fired a portal high up, to launch the cube towards the button, that activates the panel near the exit. then portaled over, jumped towards exit & left the chamber.
sorry to hear you had problems with your pc.
no deaths for me.
I just red the precedent comments and that's sad you can't fix it easily ^^"
I'd love to know what you think of my puzzles: http://goo.gl/Uovul
For this level, fixing this problem is simple. You have 3 places where someone could get stuck:
- The gap just in front of the exit door. If holding down the button also raises a platform to cover the gap, that fixes this problem and makes it easier to get to the exit door.
- The two alcoves my crosshair is on in these screenshots: http://gtm.steamproxy.vip/id/Bilateralrope/screenshot/594719179066592284?tab=public and http://gtm.steamproxy.vip/id/Bilateralrope/screenshot/594719179066586993?tab=public Just make one of the surfaces in each a portal surface, and the player can easily return to the start.