Sid Meier's Civilization V

Sid Meier's Civilization V

85 ratings
Scout Upgrade Path
   
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2.706 KB
22 May, 2016 @ 1:48pm
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Scout Upgrade Path

Description
An upgrade path for the scout that maintains its purpose in the game without it becoming uselessly weak. Scouts upgrade to Pioneers and Explorers, which give it slight strength and mobility gains to keep the unit relevant. Explorers upgrade into Archaeologists to finish the lifecycle of the unit.

Pioneers:
Strength: 7
Movement: 3
Can build roads
Unlocked at Horseback Riding

Explorers:
Strength: 12
Movement: 3
Can build forts
Extra sight/movement/defense while embarked
Unlocked at Compass
11 Comments
Amaruq 27 Sep, 2021 @ 12:07pm 
I liked this mod, but the AI seemed to build bunches and bunches of them...
johnc214 24 Nov, 2020 @ 5:11pm 
I was hoping for a solution to the scouts upgrading to archers when they explore some ancient ruins. I really hate that. I'd rather them go to pioneers.
Pommfriedel 5 Aug, 2017 @ 10:11am 
I cannot use 'auto-explore' (E) with the added units....
no_offline_games_anymore 18 Oct, 2016 @ 5:42am 
@burkeyturkey: good work creating an interesting MOD.
@Noisyfireknight: ancient ruin upgrade to archer is part of the base game.
@Magscorch: This would be over powered in the base game - Archaeologists take a while to build and can't be purchased. With Explorers upgrading into Archaologists, a player can buy Explorers right before finishing the Archaeology tech, then pay to upgrade their Explorers, giving a huge boost towards a cultural victory.
Noisyfireknight 26 Aug, 2016 @ 1:36pm 
I've found a little glitch/oversight. Moving scouts to an anicent ruin with advanced weapons still upgrades them to archers. As OP as that is, it that intended?
catpolice 21 Aug, 2016 @ 10:10am 
Yo, thanks for this mod! It makes a lot of sense and honestly should already exist.
hobbs 25 Jul, 2016 @ 10:36am 
LOL:steamhappy:
MAG 27 Jun, 2016 @ 7:57pm 
Wish this was already in the game
Dr. Treefrog 11 Jun, 2016 @ 12:32pm 
This does affect games created before installing the mod, right? Unless it's NOT supposed to do that, I'm having a problem. It's not working :steamsad: halp.
Pebbled 1 Jun, 2016 @ 4:08pm 
Great Mod!!