From The Depths

From The Depths

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12 barreled supercannon
   
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15 Apr, 2016 @ 8:02am
16 Apr, 2016 @ 5:06am
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12 barreled supercannon

Description
The bigger the better right guys?..
This is not the kind of cannon you install on your ship (if it is i am impressed) but a cannon that you build your ship around instead. It is mostly to be used for fun or in late game campaign.

This is an upgrade to my previous 8 barreled cannon( http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=660451492), increasing its power by 50% but staying in the same dimensions.

The third picture is one shot into alcazar, 3.2mil rp ship from onyx watch, and as you can see it lost a bunch of its cannons and became crippled.

dimensions: 31x31x20

8x2000mm barrels each with:
13k kinetic
14k explosive
1000 emp
800 frags
17.3 sec reload time

4x2000mm barrels with
11k kinetic
14k explosive
1200 emp
1200 frags
24.5 sec reload time

8 cannons have different fuses such as peneteration depth, set time after impact and rapid angle change. it will help with armored and shielded opponents.

Also for a cram cannon the projectile speed is at impressive 200m/s and accuracy of 0.63 meaning that you can bombard someone from incredible distances. However this gives it a little bit of a recoil (21.6 mil)... so be careful not to fly away

Costing a whopping 2.23 mil rp, 367k metal, 227k scrap and 180k oil.

It will annahilate any early game ship in one shot and armored ships will get a huge hole through their hull. because of the way the barrels are placed all the shots are clumped up and hit the same place (from the screenshot it may seem that not all barrels fired but they did, shots are just very close together) . There are predictors for manual use and it works just fine with the AI.

Special thanks to ruger for his iconic platform :)

I am interested in any constructive critic and suggestions, tell me what you think.
111 Comments
Abaddon 11 Jun, 2018 @ 9:03am 
Not for now. They changed it around a year ago and for the reasons I said. That is how it will stay now
Rimuru Tempest 10 Jun, 2018 @ 5:50pm 
ok thx
artemus_Z  [author] 10 Jun, 2018 @ 2:18pm 
They simplified the resource aspect of the game for now, but i hope it gets reworked someday
Abaddon 10 Jun, 2018 @ 1:05am 
Metal, scrap, oil, wood and crystal was how the old resource system worked. Each one was it's own thing with different things taking different amounts.
But it was changed because crystal just wasn't useful later on and was just free bribes to faction along with metal being the only desired material
Rimuru Tempest 9 Jun, 2018 @ 7:16pm 
whats all this metal scrap and oil stuff i only have just normal recources
Commissar Umbra [568] 26 Mar, 2018 @ 6:59pm 
*ANGRY MARINE APPROVED*
artemus_Z  [author] 9 Nov, 2016 @ 12:30pm 
this one is garbage, i dont suggest you using it for anything, the newest one is much better even though it is humongous
Bits 9 Nov, 2016 @ 12:21pm 
Its mainly for stations
artemus_Z  [author] 29 Jul, 2016 @ 1:24pm 
here you go ppl, check my new creation, the Doombringer
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=733914899
artemus_Z  [author] 28 Jul, 2016 @ 5:29am 
the barrels on the new cannon are much more accurate that on this one and can hit targets moving in a straight line from 3000 meters easily. Also the cannon top is basically a fortress now, and for it to be destroyed it will take a significant amount of firepower