From The Depths

From The Depths

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26 barreled Doombringer
   
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29 Jul, 2016 @ 1:11pm
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26 barreled Doombringer

Description
Yes it is way over the top, yes it is a little bit stupid and Yes, it is my last cram supercannon for now, at least before the game get a bit more optimised.
Saying it again, This is not the kind of cannon you install on your ship (if it is i am impressed), but a cannon that you build your ship around instead. It is mostly to be used for fun or in late game campaign.

All rounds fire and reload simultaneously, having 15.02sec reload time. The humongous loaders are needed to fill up the whole round in those 15 seconds,
meaning that cannon will always shoot at its max potential.

Every shot travells 200m/s has an accuracy of 0.28 and recoil of 1mil.
Elevation arc is set to 80 so you can shoot right above you giving you the ability to shoot at very long range.
Which leads to the next point of: turning speed
it is increadibly slow, it takes a whole minute for the thing to turn 180 degrees...
even though you will never need to turn it for more than 30 degrees it is still rather unfortunate
however the whole thing is 21k volume so its not really that much of a surprise.

I was playing around with the ammunition for a while and this is what i got in the end:

6x Anti-shield rounds,
8k kinetic, 21k explosive and 12k emp with inert fuses for each.

10x explosive rounds, general damage
8k kinetic, 33k explosive and 1k emp with peneteration(3-5m) and inert fuses

6x APHE rounds, heavy internal damage
11k kinetic, 26k explosive and 1k emp with "time from first impact" fuses(0.03-0.05sec) meaning 10-15 meters of peneteration and inert fuses

4x Full-AP rounds, to shoot gaping holes in hull
26k kinetic

In most cases this cannon will evaporate any ship below 3mthe naked il rp and larger ships with multiple AI mainframes
will be left crippled/heavily damaged. As all the shells have inert fuses first barrage will annihilate any shielding that a ship has and the second one will be fired at
a shieldless hull. As it can be seen from a picture above, it takes a lot of armor to stop the barrage.
I have tested the cannon in 1v1 situations with some high tier ships like bullwark and even though the cannon is nearly defenceless on the postament
it still managed to win every exchange due to its immence firepower.

Play around with this beast and tell me if you find any flaws or if you want to suggest anything, i am always open to constructive criticism.

special thanks to ruger for his iconic platform,
and my friends
skyer: http://gtm.steamproxy.vip/id/Skyer25/
hector: http://gtm.steamproxy.vip/id/MrHector919
for help and suggestions
223 Comments
artemus_Z  [author] 5 Sep, 2023 @ 8:38am 
i hoped they would add nuclear crams or something... nothing really changed since then if im not mistaken. this is not the final version btw and i have another unfinished one in my stash since then
NerdCuddles 1 Sep, 2023 @ 8:56am 
I dare you to make this in a modern version of FTD
artemus_Z  [author] 20 Jan, 2018 @ 1:38pm 
oh yea, now times it by 2
Bits 20 Jan, 2018 @ 1:38pm 
Though i noticed the devs thought it was a good idea to put super laggy particle effects everytime a cannon fires. Y.
artemus_Z  [author] 20 Jan, 2018 @ 1:37pm 
yea my 42 barreled cannon stands on that (coming soon?)
Bits 20 Jan, 2018 @ 1:36pm 
Theres a 5X5 mount now
AngryTankNoises 15 Jan, 2017 @ 11:41am 
i thould prefab this and put it on a ship

good work artemus_Z
artemus_Z  [author] 15 Jan, 2017 @ 10:15am 
yet
artemus_Z  [author] 15 Jan, 2017 @ 10:14am 
also sorry ppl, im very fucking lazy and didnt finish the 42 barreled cannon
artemus_Z  [author] 15 Jan, 2017 @ 10:14am 
sure you dont;) its not made for that