Space Engineers

Space Engineers

51 ratings
Titan - Mining Hauler
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
Updated
1.718 MB
28 Mar, 2016 @ 10:57pm
18 Apr, 2016 @ 3:25am
2 Change Notes ( view )

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Titan - Mining Hauler

Description
Titan - Mining Hauler
This massive ship is the successor to the Mobile Forward Operating Base . With an impressive refining, assembly and storage capacity this ship has everything you'll ever need.

Plus the ship has 3 internal hangar bays that can store up to 4 ships. Plus room for up to 5 more on the dorsal section. And with the addition of docking for drones or small ships, you have plenty of room for everything you'll need.

What's Included
3 x Jump Drives
3 x Medical Rooms

Production
12 x Assemblers
12 x Refineries
12 x Arc furnaces

Armaments
10 x Missile Turrets
22 x Gatling Turrets
3 x Interior Turrets

Power
1 x Large Reactor
18 x Batteries (Primary Power)
3 x Batteries (Emergency Power)

Bonus Features
Battle Station - Timer block triggered, make the ship combat ready. Arms all weapons, turns off exterior lights, beacons and antennas

All Clear - Timer block triggered, exits battle stations. Disarms all weapons, turns on all exterior lights and primary beacon and antenna.


Hangar Bay Doors
All hangars have an exterior sensor, so simply fly up the the door and it opens, plus it will close once you are inside the hangar. When launching a ship simply press the control button to open the hangar bay door, then fly out. Once clear of the sensor the door will close behind you. (Note: doors are set to everyone by default)


Script's Used
Configurable Automatic LCDs by MMaster
Show Damaged On HUD by MMaster
Emergency Stop by DR. Novikov
24 Comments
Jared 2 Dec, 2016 @ 7:41am 
I'm a big fan of refits, from a thematic perspective, and I just came across your Titan. Good job on this. I think it definitely feels like a new version but certainly keeping the essence of the original desiign. I particularly like the feel of the hold compartment. Although I think the clean feel of the white room contrasts with what I personally see as the dirty work of a mining hauler, I like what you created and it has inspired me to think about operational variants. Nice work.
Raven 17 Jul, 2016 @ 4:10pm 
I love the new Mining ship. This is a very nice replacement of the Mobile Forward Operating Base. Thank you very much.
Sakura 7 Apr, 2016 @ 9:31pm 
@High Ground - yes that is what you should build
High Ground  [author] 4 Apr, 2016 @ 5:49pm 
@Skloomax - might have spelled hangar right, but for about a year I had Industries spelled with an extra "I". Turns out paint doesn't have spell check 😝
Lex174 4 Apr, 2016 @ 10:33am 
At least you spelled "hangar" properly...

Just joking, nice build!
Abuu 4 Apr, 2016 @ 2:38am 
Love the ship!
High Ground  [author] 3 Apr, 2016 @ 2:34am 
This ship is one of the largest ships I have ever built and it pushes the game to its limit.

The Triangle count for this ship is 883,324.

KSH recommends:
Small Ships - 80,000 triangles
Large Ships - 300,000 triangles
Stations - 500,000 triangles

I'd recommend keeping ships 500,000 triangles or less, and stations 700,000 triangles or less.


mahtrok 3 Apr, 2016 @ 2:07am 
Over all fantastic work!
tomyironmane 2 Apr, 2016 @ 9:51am 
@High Ground Sure is. I went with simple. I only needed one or two airlock assemblies and didn't have to cram in a bunch of kit or seriously change the profile of the hauler for air, just chop and stretch the cargo module, add thrusters, and make sure I'm not overloading the power plant. The added thruster sponsons made a dandy place to stick batteries too.
High Ground  [author] 1 Apr, 2016 @ 8:33pm 
@tomyironmane - Yea I thought about going that route but I like the idea of having the whole ship pressurized. I though about having the hangars pressurized as well (I've done it on previous versions). It's really a matter of personal preference.