Portal 2

Portal 2

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Feelin' Blue 6
   
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Feelin' Blue 6

In 1 collection by (Edgy) Asriel Dreemurr
Feelin' Blue
8 items
Description
Hardest puzzle so far, but still pretty easy if you remember the layout of the chamber. :P

Howdy! This is the sixth test in a new series of tests I call "Feelin' Blue", the idea is to use blue gel in some interesting way in each map. If you enjoyed this test feel free to checkout the other tests in this series via the links below.

Feelin' Blue
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=643196560

Feelin' Blue 2
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=643456549

Feelin' Blue 3


Feelin' Blue 4
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=645172984

Feelin' Blue 5
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=646065378
29 Comments
lfairban 4 Apr, 2020 @ 10:08am 
Works great. Thanks.
(Edgy) Asriel Dreemurr  [author] 18 Aug, 2016 @ 11:47pm 
UPDATE

Just a few cosmetic changes.

Replaced the red fizzler with a simple grate as I thought it clashed with the asthetic of the map and since the puzzle is so large and involves moving between floors constantly I want to keep the possible player death scenarios to a minimum.

You can no longer jump on the panel blue gel as I removed the cage and moved the panel one block deeper and covered it with a grate.
(Edgy) Asriel Dreemurr  [author] 30 Mar, 2016 @ 12:36am 
UPDATE

Ok, so to deal with the exploits wildgoose mentioned I basically removed the portal surfaces right next to the ledge with the second cube dropper. Blue gel has been pre-placed on the walls where the portal surfaces were removed. I would try to do something with angled panels here, but I'm literally at the object limit for this map.

I also editted the top floor a bit, added a red fizzler to prevent another exploit I had found earlier, and added a light to make it easier to find a certain easter egg :P.
The Sojourner 26 Mar, 2016 @ 5:50pm 
Same exploits as wildgoosespeeder found here. Overall not too bad though :p2cube:
Pepepinza 26 Mar, 2016 @ 3:58am 
Great Chamber
wildgoosespeeder 25 Mar, 2016 @ 4:00pm 
I found some exploits with the cube guarded by turrets:
http://www.gtm.steamproxy.vip/sharedfiles/filedetails?id=652728327
http://www.gtm.steamproxy.vip/sharedfiles/filedetails?id=652728748

Also, I think there are two ways to get the two cubes over to the exit. I think you want me to coat a ceiling with blue gel near the exit but I was able to do some clever things with blue gel to control my fling momentum . If you are unsure what I mean, I'll do another broadcast to show you.

Other than those two things I found, very nice map.
Petutski 24 Mar, 2016 @ 4:21pm 
Great fun map! Tricky getting both cubes to the exit! Thanks! Unique cieling bounce down!
Fetandrey 23 Mar, 2016 @ 9:46am 
Hmm, you are right, it's fine.
Fetandrey 23 Mar, 2016 @ 9:37am 
I'm sure that without a cube I just fly back to the angled panel. Oh, well, I'll check it 1 more time =)
To get rid of the 1st to 2nd floor cheat, move th shaft a little away from the cage with blue gel.
(Edgy) Asriel Dreemurr  [author] 23 Mar, 2016 @ 9:32am 
@Fetandrey Yes, you splash blue gel on the ceiling, but the faithplate with the gel on the ceiling will put you up on the ledge without needing the cube. You do not need a portal on the wall of the blue shaft, having it on the floor at the bottom works just fine. If you're having trouble staying in the shaft, just move to the side once you jump through the portal.

As for the skipping floors thing, for the most part you still have to follow the puzzle to get the cubes anyway. So I don't think it's too much of a problem, but I can look into it some more. But if I need to, I could always just put a red laser grill in the hole the blue gel falls, and have the button on the 3rd floor turn it off. :P