Sid Meier's Civilization V

Sid Meier's Civilization V

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(JEM) Building Tweaks - Watermill
   
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17 Mar, 2016 @ 8:01am
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(JEM) Building Tweaks - Watermill

Description
Add's 1 extra production to the Watermill.

Watermill:

+2 Food
+2 Production | Original: +1 Production

Changes to Floating Gardens:

Lake Plot Yield +1 Production & +2 Food (Instead of just +2 Food)



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6 Comments
Toheck 17 Mar, 2016 @ 6:00pm 
Cool, thanks.

And yeah, I bet it's hard.
Amnesiac  [author] 17 Mar, 2016 @ 2:13pm 
Here is the user who made these awesome graphics: http://civilization.wikia.com/wiki/User_talk:WarriorKatKarl
Amnesiac  [author] 17 Mar, 2016 @ 2:11pm 
I actually didn't make it! I got it from the Wiki here: http://civilization.wikia.com/wiki/Water_mill_(Civ5)

Only thing I did was use photoshop to change the +1 production to +2 :)

It looks like they took an image of pyramids and gave it a border, then dragged the Icon files around and used a custom font. I'm working on making my own graphics but it's harder than it looks.
Toheck 17 Mar, 2016 @ 1:23pm 
If they don't get the base 2, then +1 should be fine. It does make them a little more start-dependent, but that's not the end of the world.

By the way, how'd you make that graphic? It looks great.
Amnesiac  [author] 17 Mar, 2016 @ 9:55am 
True, but I figured that the aztecs wouldn't get the extra production added to the building so I balanced it out. Should I make it just +1 on lakes?
Toheck 17 Mar, 2016 @ 9:33am 
I like the watermill changes.

On the other hand, I think you made the floating gardens too strong. I've played a lot of games as the Aztecs, and when I start near lakes, just the +2 food is enough to make me very powerful.