Total War: ATTILA

Total War: ATTILA

56 ratings
Stronger Archers (Better Range and More Damage)
   
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Tags: mod, Battle
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25.422 KB
25 Feb, 2016 @ 1:36pm
19 Mar, 2016 @ 3:22am
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Stronger Archers (Better Range and More Damage)

Description
Archers are useless in vanilla grand campaign, so I decided to make a mod that makes them much more viable. All archers now have 50+ Damage. I have increased the damage of fire arrow significantly so they are now actually viable, don't worry though. Fire arrows don't have strong armour penetration. Crossbow damage was also slightly increased. I haven't touched the new poison archers though. This mod also slightly nerfs Onager's Fire Ball damage. Works on AoC DLC.

Update 3/19: Lowered the damage values of archers.
51 Comments
abc 14 Jan, 2021 @ 5:04pm 
Could you Please Possibly make a mod that makes all units in the "Players faction" stronger by say 100% so range-morale-health-armor-melee etcetera, Pretty please and many heartfelt thank you's.
Esqueleto 13 Jan, 2021 @ 7:09am 
hamod, can you please explain how did you edited the range? It would be awesome
sunshine 9 Dec, 2020 @ 4:36am 
Slavic Archers are still absolutely broken, but some of the Eastern Archers are also very powerful. Kurdish Archers for example are able to take on any infantry in the game and score 200-400 kills per unit.

There are some Archers that are kinda shit, like Sagittarii or low tier barbarian ones, but in my games the AI deals the vast majority of damage through Archers and Crossbows, because ranged units are just ridiculous nowadays
Knight Hamod  [author] 7 Dec, 2020 @ 11:53am 
Correct me if I'm wrong since I didn't play the game for like 2 years lol.
Knight Hamod  [author] 7 Dec, 2020 @ 11:52am 
From what I remember, Slavic archers were the only ranged units that actually did damage since poison was so broken. Most of the other archers deal pitiful damage.
sunshine 4 Dec, 2020 @ 4:33pm 
If there is anything this game doesn't need its upgrades to ranged units. Archers and Crossbows do about 70-80% of the damage in a game with four units of slavic archers being able to wipe out over 1500+ elite Sassanid units on their own
SubSonicTrain 3 Apr, 2020 @ 9:00pm 
is this compatible with 7 kingdoms mod
Knight Hamod  [author] 21 Jul, 2019 @ 4:18pm 
No it works for both player and AI.
Mr. Black Hammer 19 Jul, 2019 @ 1:01pm 
is this mod player only?
ChrisAshes 12 May, 2019 @ 1:06am 
this does not work with radious mod, i tried putting a capital A infront of name, i moved the name to the first spot in the mod manager and in the file