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I agree with Limboh - a restrained pallette is really good. Sky Gardens was beautiful - the dirt was a good, plain canvas for the colored cubes, and the level was very spare so the bright colors worked out well.
Hm ... lots of food for thought for building more levels ... :)
My first playthrough was very chaotic, I just went in random directions and climbed onto everything that was climbable. On my second playthrough I explored the whole level and got the hang of it, I even found the two blue pyramids, very nice! .
The level was beautiful, as always, but the lack of music made the atmosphere fall a bit flat.
It could be a little more linear, but since you have to collect more blue cubes in order to progress, that directs the player pretty well. there was a door that I couldn't unlock near the portal though
Keep building - you are really getting the hang of it! :)
I desighed it instead to use G cube and blocks
and get on platform at end
I was able to get on the roof at the first save stone area, and got into the room with the statues, colored blocks and glass walls but couldn't get back out (I even got the upstairs door open but couldn't get up to it). It felt like a dead end.
I tried using the platform but I couldn't block it with the cubes to get it to stop, and it just moved way too fast. You might consider lateral motion at each barrier to slow it down. Those platforms move like lightning.
I REALLY liked the place where you go back to get the cube on the wall near the platform activation key - that is master building. Makes for very happy players! :)