Qbeh-1: The Atlas Cube

Qbeh-1: The Atlas Cube

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Tower Gardens
   
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12 Feb, 2016 @ 4:19am
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Tower Gardens

Description
This level is like Tower Escape and Sky Garden merged, starts off very enclosed but will be more open. It has the nice feel Sky Garden with more challenge.
Usual, if you find any problems, note, there is a way to keep a greencube from the start.
13 Comments
Kuokkija 1 Feb, 2017 @ 2:12pm 
It was good looking level! Now only littlebit more puzzle to it. :)
Mrs Ellie 7 Jun, 2016 @ 7:38pm 
Teamwork is absolutely the way to go. I wish it was possible to team build in Qbeh's editor. :)
Bubblegum Cuddly Dragoness  [author] 5 Jun, 2016 @ 9:17am 
I have a new level coming soon hopefully.
Bubblegum Cuddly Dragoness  [author] 5 Jun, 2016 @ 9:17am 
I have improved them now, my later levels are better. my first 3 were fine then I did bad puzzles and now am back to more challenging ones.
almechist 4 Jun, 2016 @ 9:15pm 
Nicely constructed level i.e. nice looking, but yeah it was too easy to keep the purple cube, and after that you can just go over obstacles and very quickly reach the end. In fact, I don’t think I’ve even seen the entire level, I don’t remember any rubble field, where was that? But you obviously put time into this, and I’m grateful for anything that allows me to extend the playability of one of my all-time favorite games. Reading the comments, I have a suggestion: if you feel your weakness is puzzles, maybe you could team up with somebody who is really great at the puzzle/gameplay aspect but not so good at designing and constructing buildings. That’s how the pros do it, teamwork, with everyone concentrating on their strengths. Just a thought.
Bubblegum Cuddly Dragoness  [author] 15 Feb, 2016 @ 2:04pm 
Well, I may have good architecture. I still ned experience with puzzles.
Mrs Ellie 15 Feb, 2016 @ 10:57am 
I have such nice colors and rubble in my final level for World 7, Level 6, thanks to you! :) It is so much nicer to build the way you do - it has dramatically improved my architecture!
Mrs Ellie 13 Feb, 2016 @ 7:09pm 
Read the Doors tutorial guide - it is about teaching skills. There is also good info in the Avoiding Common Pitfalls guide. A little practice and some guidelines and you'll be in good shape!
Pick an activity or skill
Start easy
Introduce variations
Increase difficulty
Ease off a little near the end
Reward the player. Hide things; cubes, routes, secret area (s), bonus items.
If you want to friend me, I can give you some pointers. :)
Limboh 13 Feb, 2016 @ 3:40pm 
Just toy aroud with interactions. What gets you where?
Bubblegum Cuddly Dragoness  [author] 13 Feb, 2016 @ 1:46pm 
I can build designs better than puzzles.