Qbeh-1: The Atlas Cube

Qbeh-1: The Atlas Cube

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5.12.2015 klo 20.00
30.12.2017 klo 16.34
11 muutosilmoitusta ( näytä )
Kuvaus
Enjoy the journey. Please let me know what you think.
20 kommenttia
bitnykk 9.9.2017 klo 13.00 
All my consideration for such a gorgeous work (i'm not exagerating) ! Every aspect is mastered to the detail, from the (hard to find ^_^) secret way of the beginning, through various hazard rooms and fans ; traps are fun and unpredictable ; mysteries galvanizing to search. Most admirable here, is how each part of the level is viewable from previous & next part, giving many point of views, suggesting new challenge, reminding previous ones ... it's almost sad to jump into exit :)
ootuplootu 20.4.2016 klo 6.43 
Same problems here than with many other community levels. Rules and design are much more unforgiving and punishing rather than fun. I was able to get gravitation block, but couldn't find blue block anywhere so I got trapped there. Also there is deadend gap next to very first blue block "hidden" passage.
Mrs Ellie 6.1.2016 klo 14.25 
When are you building your next level? :)
Mrs Ellie 6.1.2016 klo 14.25 
Nice changes! - though I was able to return to the beginning and get the two green cubes again from the roof with the fallen statue (don't fix that! I like it!). I really like the platform outside - it makes that an easier pathway. You might consider one more placement cube though - it would be a little quicker to get out there.

The long trough of danger goo is so hard! But it is good to have a challenge that encourages you to try harder. Have you considered adding a secret area? I keep wanting to get into the little room behind the ice cubes that has the 2 fans sitting there! Teaser ... :)
gabbadelic  [tekijä] 2.1.2016 klo 17.44 
@Mrs Ellie - Thank you for the kind evaluation. Following your suggestions, I've made some changes that should help the flow of the level.
Mrs Ellie 2.1.2016 klo 15.07 
Sorry about the typo.
I loved the level! I just finished it, and there is a LOT of gameplay in there! I didn't have much trouble with the fans. After using the first blue cube, I went the wrong way at first (to get the purple cube) so you might consider changing that area just slightly or indicating the real path a little better - maybe place a landing where you need to go and then go up.
Nice job getting the player to surrender red cubes (always a challenge), LOVED the ice cube maze, and the ending was fun. Since the platform takes a while to get to the player though, you might consider just a one-way trip, collecting a blue cube on the way to cue the player that they will need it. And I love the final drop into the portal. I think that is becoming a fun new way to use the portal! :)
Mrs Ellie 2.1.2016 klo 15.06 
Really, really great level design. I am thorougly impressed; and you made great use of the real estate with nice views and a long, winding path that makes the most out of a limited amount of building material. Just a little bit more indication on where to go in a couple of places (after collecting the first blue cube then that next area) would make a really good level great. This is my favorite level so far!
gabbadelic  [tekijä] 2.1.2016 klo 14.03 
@Mrs Ellie - OK. I knew it had something to do with lighting but the acronym had me stumped. That's good advice. Thanks much.
Mrs Ellie 2.1.2016 klo 12.55 
Sorry - that should have read cue with lights.
gabbadelic  [tekijä] 30.12.2015 klo 21.44 
@LvKA95- Grazie mille per aver ricordato il checkpoint mal posto! Ho fatto un adeguamento. Grazie ancora per il gioco.