Space Engineers

Space Engineers

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Warbros ModLabs Desolver
   
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Type: Mod
Mod category: Block, Production
File Size
Posted
Updated
568.931 KB
14 Nov, 2015 @ 8:53pm
18 Dec, 2015 @ 4:14am
7 Change Notes ( view )

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Warbros ModLabs Desolver

In 1 collection by Ced23Ric
Warbros Server Mod Collection
81 items
Description
HIATUS WARNING
Because of Keen SWH's repeated pushing of broken updates which make it hard to impossible to maintain a running server, I am taking a long break from Space Engineers. This includes work on said server, mods, and support for these mods. Please keep in mind that we still would like you to message us if you intend to do work on our mods for other purposes. For the time being: Goodbye, Space Engineers. Maybe you become playable without me wanting to kill myself and/or the people responsible for pushing out QA-confirmed non-working updates actually changin their ways.

So long, and thanks for the clang.
_____________________________________________________

Warbros ModLabs brings you a tool of sheer infinite destructive power. If you hate stone and iron ore.

Content: The Desolver, a powerful tool to crush stone and iron ore into nothingness.
Status: I AM BECOME DEATH.
Useable: THE DESTROYER OF ROCKS.
Sources: RAGNARÖK
Concepts: VALHALLA
Software Used: WITNESS MEEEEEEEEEEEE..!

Description: Contains a new assembler-type, the Desolver. Accepts only stone and iron ore. Crushes gigantic amounts of them into (almost) nothing in split-seconds.

UPDATE
Now also desolves gravel.

UPDATE 2
Now also available for small ships.

UPDATE 3
Can now hold EVEN MORE stuff to desolve EVEN MORE stuff.

Testimonies:
"I just want to let you know that when I first saw the DESOLVER mod I thought it was stupid. "Why would I ever want to destroy perfectly good resources, even gravel can be run through that centrifuge mod." And then my planetary drill ship got weighed down by 2.5 million kg of stone and I realized that I'm a real stupid idiot."
- an anonymous space engineer who is now using the Desolver
_______________________________________

DX9/DX11 Status:
We are in the post-planets era. Any mod you see released by me is DX11 and usually still supports DX9, but if one of those is not working right, it is DX9. DX11 is what I focus on, as any modder worth his salt should. Please don't ask "Is this DX11 compatible?". Yes it is. I am not going to release a mod that I cannot use myself, and since I run a server with planets, that means DX11 is always gonna work. If anything DX9 users might sometimes not luck out. But DX11 will always work.

Disclaimer:
All original rights remain with their owners. Warbros ModLabs does not claim ownership to any copyrighted content and will remove any content deemed inappropriately used by their current rights holders. All images, videos and other elements have been included without any intent of copyright infringement.

Donations:
If you think that the hobby work of some people unhappy with the vanilla game needs to be paid, despite them doing it mostly for themselves anyway, please click here for a moment of appreciation: PayPal (no seriously, click that link to see our variety of donation options. You might be surprised.)

Now, if you want still want to support what my numerous buddies and I are doing, we have set up a patreon[www.patreon.com]. If you want to make this game a little less of a financial toll me, feel free to shoot me some shekels. Keep in mind though, I am not asking anyone to do so. The patreon is for the players who play on my server, but I won't say no to anyone feeding me a buck to help pay for that thing. Just be aware that I won't be able to deliver the rewards if your not playing on my box. You should still click that PayPal link, though. I like that link. Come on. Just click it. Just once. Do it.

Why is there no overnight vodka/orange juice delivery service, actually? I mean, come on.
57 Comments
Harck - Engine-Serv 5 Mar, 2019 @ 8:09am 
Hello, could you please update this mod ?
Or could you say me how make it ?
Thanks
Jordan Edmond 29 Jan, 2017 @ 2:43pm 
Are you going to be fixing this mod or allowing someone else to take it over?
Dr. Novikov 15 Oct, 2016 @ 6:00am 
Ooops, it stopped working in the dev branch :( It actually produces stone.
Xero 15 Oct, 2016 @ 5:56am 
thanks :) hopefully it doesn't explode xD
Ced23Ric  [author] 15 Oct, 2016 @ 5:54am 
Feel free.
Xero 15 Oct, 2016 @ 5:53am 
Taking into account the previous issue of it holding TOO much, i'd like this, but reduced inventory space. If you haven't already I can do so and just throw it on my server mod-pack if you don't mind. :)
Ced23Ric  [author] 15 Sep, 2016 @ 12:22pm 
OH.

THAT.
Orzlar 15 Sep, 2016 @ 12:06pm 
No I mean, the desolver, which is a little 1x1 block has 3x the inventory of a large cargo container on a small ship, and more than 9x smaller. :)

Not so much a problem on my server, as its just a small one for friends, but could ruin some roleplay/competetive servers. Just letting you know ;)
Ced23Ric  [author] 15 Sep, 2016 @ 11:38am 
Are you talking about the reversal? Well, sadly, I cannot kill that function. I could make it a refinery, but then it would auto suck all the shit it is supposed to kill and kill it. It's a bad cheese no matter how you cut it.
Orzlar 15 Sep, 2016 @ 11:34am 
Turns out an un-intended use of this thing is to have a HUGE iron storage, without multiple large cargo containers. Was mining and got confused when my mining ship weighing at just 47,000 empty suddenly weighed 700k+ after mining iron.

Desolver's void was filled with iron..

Great mod though, just for those who love their big bases, this might be a bit OP? :)