Rebuild 3: Gangs of Deadsville

Rebuild 3: Gangs of Deadsville

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Atheism FTW
   
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3 Nov, 2015 @ 8:13am
3 Nov, 2015 @ 8:16am
2 Change Notes ( view )

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Atheism FTW

Description
Reduces the chance for a new colin (aka Survivor) to get the devout perk to 0% (default is 20%, won't work if the Priest perk is active). Also reduces the chance for other colins to get the devout/cultist perk via praying in a church.

Since there are problems with the Sub button I recommend you put the mod manually in the game. Download link: https://www.dropbox.com/s/oufkhcapa6t036p/config.ini?dl=0
40 Comments
red_mage_king 1 May, 2016 @ 6:09am 
Ah. Well I've looked again and I think it does slow the spread in random maps.
>//The_FALCON  [author] 1 May, 2016 @ 5:57am 
The mods are not designed to break the game. If it's a story feature, it's a story feature. No config mod here is designed to cheat those kind of things.
red_mage_king 1 May, 2016 @ 4:06am 
That could be over-ruling your mod, I know I'm not actiovely dealing with the Chosen Ones and the cult keep spreading.
>//The_FALCON  [author] 1 May, 2016 @ 4:05am 
if i remember correctly there was a mission with the chosen one church where you had to have cultists. maybe it's that
red_mage_king 1 May, 2016 @ 3:53am 
This mod doesn't seem to work on Cultists, I keep getting the 'X has become a cultist' notification, I think it is working on the devout perk though.
red_mage_king 24 Apr, 2016 @ 6:44pm 
Subscribe button is working again.
Lupal Fillyus 12 Mar, 2016 @ 2:55pm 
@fsu777
Noone ever mentioned disabling this feature of the game because they are atheist. That is indeed petty and silly.
>//The_FALCON  [author] 7 Mar, 2016 @ 10:03pm 
only cultists do that, not devouts. It's just that people want a religious-free fort to rule.
Pat Rick 7 Mar, 2016 @ 6:41pm 
@gamer things if you have too many devouts and/or cultists they'll kill them selves:steamsad:
Gamer things 28 Feb, 2016 @ 4:22pm 
whats wrong with the devout perk?