Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

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Hybrid Colonists - Rising Tide
   
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File Size
Posted
Updated
1.571 KB
13 Oct, 2015 @ 11:54am
29 Oct, 2015 @ 4:27am
8 Change Notes ( view )

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Hybrid Colonists - Rising Tide

Description
Adds 10 additional colonists combinations.
8 Comments
=7Cav=Burton.P 29 Jan, 2016 @ 5:48pm 
@ Elucidus Fox, if you load your mods from the single player menu, then x-out of the mod screen and re-load them, it fixes the UI bug with most mods.
HeliXD-2k13  [author] 29 Oct, 2015 @ 4:29am 
I separated new bonus in new mod. This bonuses are experimental.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=543894727
Cosmic Fox 23 Oct, 2015 @ 9:36am 
Why is there a static promotion key always showing for all units? It doesn't seem to do a thing that I can see.
HeliXD-2k13  [author] 23 Oct, 2015 @ 3:41am 
This mod change XML only, so shouldn't be bugs.
Bird 21 Oct, 2015 @ 6:46am 
@kingaro - It is hard, but executable - google it up - but there is no yet legal way to play mods in multiplayer
kingaro 20 Oct, 2015 @ 10:39am 
How can I play it in Multiplayer?
Iron Dice 17 Oct, 2015 @ 10:41am 
Very cool idea. I'll give 'em a shot!
AngryCupcake 14 Oct, 2015 @ 5:16am 
Very cool! Thanks for the content! People like you make this game better then it was, released.