Qbeh-1: The Atlas Cube

Qbeh-1: The Atlas Cube

29 ratings
Path of Logical
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
375.237 KB
12 Oct, 2015 @ 8:56pm
12 Oct, 2015 @ 9:00pm
2 Change Notes ( view )

Subscribe to download
Path of Logical

Description
This is a 3-stage (4 if you include the final block placement) puzzle that I /tried/ to make as non-linear as possible. Start and end with any room you wish, you'll have all the blocks you'll need. You also have the ability to leave any room at any time, so don't feel trapped if you get stuck (honestly, none of them are terribly difficult, but it will depend on the type of player you are).
You will be tested on block-placement accuracy, climbing, and timing.

Good luck and let me know what you think! (Especially let me know if you encounter a bug!)

edit: Shadows never want to cooperate with me... Hopefully I'll find a solution soon.
12 Comments
wizcreations 3 Oct, 2021 @ 4:40pm 
Good work on the environment. Puzzles are simple enough, though I'm not a huge fan of timing or precision jump puzzles. Thanks for making this level.
HieFX ™ 17 May, 2021 @ 7:25am 
Cool. :steamthumbsup:
Happiest Man Alive 30 Aug, 2018 @ 1:01pm 
A really nice level. I particularly like the setting and the ambience. All in all relatively easy, but still a lot of fun to complete. Thanks a lot for it.
Newly 31 Dec, 2016 @ 9:58am 
The best community map that I played! Thank you for a job, bro! :rainbowfart:
RedSilencer 14 Jul, 2016 @ 1:02am 
This is pseudo nonlinear. As your description says, this is a single puzzle composed of 3 individual puzzles. In the sense that it is nonlinear, the player is free to complete the 3 puzzles in any order. In the sense that it is linear, each puzzle is separable from the rest of the map and therefore acts as a sort of obsticle course rather than a puzzle. If it were truly nonlinear, according to me, the 3 puzzles would be intertwined in such a way as to require a lot of reuse of the available elements and obsticles, but for different purposes.

A well-made map. Thumbs up and favorited!
Mariah5861 8 Jun, 2016 @ 11:05am 
I had so much fun in this map! Thank you for 2-3 hours of entertainment!
Kyzka 22 Nov, 2015 @ 5:33am 
Really well done had me slightly stumped on the puzzle involving two purple cubes.
Beepin  [author] 15 Oct, 2015 @ 10:05am 
@Don "Newton" Quixote
I appreciate the review, Thank You!
Don Quixote 14 Oct, 2015 @ 9:39pm 
I very much enjoyed this level. Overall, it is very well made; the architecture is creative and the puzzles are simple, yet clever. Easily one of my favorite workshop levels so far. Oh, by the way, you aren’t the only one experiencing problems with shadows. For some reason, the shadows work when you test the level from the editor, but when you play a level from the workshop, they don’t work. I have no idea why this is, but I suspect it is a bug.
Beepin  [author] 13 Oct, 2015 @ 2:25pm 
@Limboh, wassh
Thanks for playing! I'm glad you enjoyed it. :blissful_creep: