Arma 3
118 ratings
Zombie Airfield
   
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Data Type: Scenario
Scenario Type: Infantry, Vehicles
Scenario Map: Stratis
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
154.755 KB
11 Oct, 2015 @ 1:09pm
19 Oct, 2015 @ 12:47pm
23 Change Notes ( view )

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Zombie Airfield

Description
Needs @Zombies and Demons! - Have fun with the Zombies at the Airfield.There are alot of them.

Short Story:

You and your Army Division are brought with supplies to Stratis Island to fight the airfield which was ran over by the Zombies.
Equip yourself in the Virtual Arsenal and Fight them with all given possibilities.




Perfomance Issues/Zombie count:

-Open this Mission in Editor
-Search the 3 Spawner modules and set Alive Zombie Counter lower (default : 75 per spawner = 150 alive)

Popular Discussions View All (1)
0
13 Oct, 2015 @ 3:11pm
Todo
kill2die
24 Comments
DiviAugusti 28 Feb @ 5:28pm 
LOL
smash10 8 Dec, 2024 @ 11:17am 
would be better if the zombies didnt turn every single vehicle around them into artillery ordnance that can hit fucking everything on the island no matter how far
Pink 19 Jun, 2021 @ 7:18pm 
This is terrible, stop them from flinging cars
Beer Virus 19 Apr, 2021 @ 3:31am 
It was okay until some flinging cars came at me and killed me.

Bad.
Kermit The Frog 6 Apr, 2018 @ 6:35pm 
Fun game but Zombie OP af anyway to make it easier ?
Sladze 25 Aug, 2017 @ 10:15pm 
This mission was fun as hell, even with the throwing cars.

But there seriously needs to be a lower limit because at least 450 of them spawned and forced us to get like 6fps

Also the mines are really stupid.
kill2die  [author] 26 Oct, 2016 @ 12:56am 
@Spooky T4zZ3r:
LOL, this was created when the zombie mod came out, these zombies have had the function to throw cars, but overpowered as hell.
Try my Apex Mission if you can, it's more built like a real scenario, this ones here more a type of sandbox to try
BLA$TER 23 Oct, 2016 @ 12:39am 
Zombies are on weed.
kill2die  [author] 29 Sep, 2016 @ 5:10pm 
@Sittin' On Poontang:
there were alot changes within Arma3 and unfortunately 2D Editor is no longer in the game.
I upload my mission always NOT binarized, so if you copy this here out of the workshop file folder and into standard (documents/arma3/mpmissions) you should be able to import it into 3d editor
Hamez 29 Sep, 2016 @ 8:12am 
How do I open a mission in the editor?