Qbeh-1: The Atlas Cube

Qbeh-1: The Atlas Cube

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Door-concept
   
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1.240 MB
9 Oct, 2015 @ 10:11am
2 Apr, 2017 @ 2:43am
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Door-concept

Description
--> Added green light cubes to the important activation blocks.

It is highly recommend to play this small tutorial by Mrs Ellie first:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=550084517
and the fans with doors tutorial:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=550325289


You have to activate all the six platforms in the middle to get to the end. Their activation-blocks are marked with a green light cube.
Also you allways have to collect the purple cube again till the last jump to the end.

I tested the Level, everything is working.
10 Comments
wassh  [author] 2 Apr, 2017 @ 2:45am 
I added signals, now it should be more logical what the player is supposed to do.
Berahlen 23 Mar, 2017 @ 11:59pm 
I think the main hangup was that there wasn't really any signal which six power blocks were the important ones, and for an open-world level it was way too obnoxious to navigate backwards.
Mrs Ellie 10 Nov, 2015 @ 10:24am 
Comments from Gulo the Savage:
Great architecture, loved the openness of the level, and how and where the cubes were placed.

I also liked the way the energy cubes looked like lights in their holders and the parkour element that was present in the level.

I would also suggest that you make the path a little more defined and linear to keep the player on the path.
Mrs Ellie 8 Nov, 2015 @ 4:37pm 
Thanks, Waash! :) I will let you know if I find it.
Mrs Ellie 7 Nov, 2015 @ 3:22pm 
Check out my new tutorial level and keep working at it! :)
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=550084517
Mrs Ellie 2 Nov, 2015 @ 6:16pm 
PART 3:
If you are still having trouble, take out the gravity cube(s) and fans. Make the player walk or have short hops. It should help you to clarify the path. Stairs and lines on the floor really work well. :)
Mrs Ellie 2 Nov, 2015 @ 6:14pm 
PART 2:
For example, start by going up the outside steps to the balcony with the fan. Use the fan to jump to the window ledge. Make a jump from the window ledge out to the roof to collect a blue block. Follow along the roof until you come back in a window. Cross over to the opposite side of the building by jumping platforms at the second story level.
Start opening doors to get places using the blue cubes.
If you built a second story along the sides of the building by installing a floor and moving the keyed doors upstairs, surrounded by walls, and made sure your path must be followed, it would work. But you have to plan it out, block it in and lead the player along. Right now, we can just wander around and wonder how we are going to get those blocks off of the ceiling.

Give it a shot and let's see how you do. I really want to play this level! It is beautiful. It just needs boundaries, a path and clear directions so we can see and follow the path.
Mrs Ellie 2 Nov, 2015 @ 6:08pm 
I just played it and didn't notice the numbers ... sorry! I would suggest a few things to rescue it; it is too beautiful just to give up.
First, read this.
https://gtm.steamproxy.vip/workshop/discussions/-1/490123938431211363/?appid=252550
Some ideas:
Plan a path through the level. Map it out with a path of colored blocks on the floors.
Put up barriers so the player can only follow the path.
Make the puzzles plain, easy and clear. I got to the fan but then couldn't figure out where to go.
Only give the player the blocks they need to solve the next part, and place them near where they need to use them.
wassh  [author] 27 Oct, 2015 @ 2:21pm 
I failed to give this Level a sense of direction. First i tried to design a open world Level, but it does not work. Because i do not had a better idea i added this huge numbers to tell the player where to go.
Limboh 26 Oct, 2015 @ 4:24pm 
I really didn't have fun in this level. It's confusing as hell, where am I supposed to go? I tried to get this level for 15 minutes and then just got bored and gave up.