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Just to make sure: there aren't any hidden secrets in your level, right?
if i didn't know any better, i'd say that this level was inspired by Against The Wall. if not, strikingly similar. regardless, a wonderful level.
http://gtm.steamproxy.vip/workshop/discussions/?appid=252550
Hope it helps. Keep building - your levels are great! :)
Anyways, really creative skip there! I didn’t think you could do that, but turns out I gave just enough blocks for you to make that crazy jump.
@ Mrs Ellie Thanks for the in-depth feedback once again. However, since this was my first level with the editor and I was trying to figure things out, I don’t really have the motivation to tweak it. I’ll make a small change to make the level possible in the workshop, but that’s about it. I really want to move on to making more levels at this time, rather than working on previous ones. Nevertheless, I appreciate your feedback and will keep it in mind while making my next level.
So I just decided to skip the second half of the level, I wonder what it would have looked like.
https://www.youtube.com/watch?v=UdPHePhXbPU
1. Consider beginning somewhere out from the wall that gives you a sweeping panorama of the level without revealing too many details of the gameplay; and then use a moving platform to bring you in. This sets the tone and teaches the player that this level is about long range platform use.
2. After the second save stone (great use of save stones so far!), the view of the portal was great - but then the path became unclear. Everywhere there was rubble I could climb on, I thought maybe that was the path. Consider making the real path clearer - a stripe on the floor, lighting cues, unclimbable areas which are just for viewing, etc.
Overall, a great level! Just maybe a little more of a linear path after that second save stone, and one puzzle at a time – if the puzzle is keying the platforms, maybe make it easier to find the keys. If you made the keys more visible, then the puzzle becomes jumping to the keys. Having both at once is a little hard. Let me know if you change anything! :)