Qbeh-1: The Atlas Cube

Qbeh-1: The Atlas Cube

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Door-way
   
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3 Oct, 2015 @ 6:33am
2 Apr, 2017 @ 5:59am
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Door-way

Description
--> Some windows and indicators added.

Evry Level is more difficult than the last one.
Doors that have to be opened can be recognized by the ice above it.
Do not forget to collect the purple cube.

Tell me when you bet the last Level, it is a hard riddle.
10 Comments
bitnykk 30 Aug, 2017 @ 3:53am 
Saw the picture ... so okay, seems i need to replay this level to find it !
For the jump parts, it requires focus & training ; can be a design choice ;)
I'll surely try more of your maps, i liked how you sew this one in and out a lot.
wassh  [author] 29 Aug, 2017 @ 10:38pm 
Congratulation, you are probably the first person who finished this level. Your right. I should make the jump parts less difficult, the focus of this Level is on the door parts. Their is definitely a purple cube. You can see it in on the pictur at the top right corner. I am not sure, but I think I put it there to make the last part of the level reachable.
bitnykk 29 Aug, 2017 @ 12:20pm 
Just finished the level, it's a nice overall work, congratz ! Some parts are a bit too dependant to advanced jump mastery, wich can be a no-go for many people. Had to insist A LOT to beat that part ... Even though i finished the level, i didn't find/need no purple cube (the antigravity cube, afaik ?). No idea where it is, if still in the map, but it's achievable without it.
Mrs Ellie 7 Oct, 2015 @ 4:57pm 
Glad to hear it! Your architecture is really clean and nice - no z fighting at all and proportionally, things are good. Keep building and I will definitely play your levels!
wassh  [author] 7 Oct, 2015 @ 1:01pm 
I changed it, so that the first door have to stay opened. When I have time I will bild a new, easy level based on the door concept.
Mrs Ellie 7 Oct, 2015 @ 10:54am 
I figured it out - you have to leave the door open and jump on it. Maybe consider changing it so the first door has to stay open (unlock with the cube out of reach from the doorway?) or leave holes in the floor so the tops of the doors are visible or something more intuitive. I gave up on the third level - too much work to keep track of where I was. Maybe consider color coding the doors or rework the third maze so it is easier to get around? Interesting idea, using the raised doors as jumping platforms - but you might need to train the player a little more first since it is a brand new concept.
wassh  [author] 7 Oct, 2015 @ 10:38am 
You hve to jump on the door. (Do not collect the blue cube)
Mrs Ellie 7 Oct, 2015 @ 10:31am 
It is the first area where you jump from post to post to post - the third post is just too far. After the first door.
wassh  [author] 7 Oct, 2015 @ 4:43am 
On which floor you are (1, 2, 3 or 4 doors)? Do you have the doors int the correct positions (You can see them in the screenshots)?
Mrs Ellie 6 Oct, 2015 @ 9:17pm 
I could not make the second jump after opening the first door. I think it is too far.