Portal 2

Portal 2

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CC2 (Ares)
   
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35.150 MB
16 sep, 2015 @ 23:43
23 sep, 2015 @ 13:22
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CC2 (Ares)

I 1 samling av Andi
War of the Gods
11 artiklar
Beskrivning
This is the second of five chambers involving the companion cube.

This chamber was inspired by a map I tested about 3 or 4 years ago. Unfortunately, the name of the chamber has been lost to time. I added a few twists of my own making this chamber fairly challenging but you be the judge

A special thanks goes out to GBMusicMaster for testing this chamber before its release.

Please rate and comment as I like to know what you think. Unlike CC1, there is another companion cube hidden in this level but beware, you will have to kill it to see it and as a result, your original companion will “commit suicide“ due to the loss of it‘s mate.

If you have a chamber you would like me to test, please send it to my profile. I’ll be happy to try it out and I will rate and comment as well.
39 kommentarer
Andi  [skapare] 1 okt, 2022 @ 14:38 
Thanks for testing again.
vallibus 1 okt, 2022 @ 13:33 
Played this back in 2015; still fun to solve the second time around. By the way Andi, I wish Medusa would stop objectifying people.
Andi  [skapare] 30 jan, 2016 @ 10:20 
Thank you very much, I appreciate that. I have an idea for a chamber for TIMEX.
Andi  [skapare] 27 jan, 2016 @ 22:21 
Redstoncraft asked me to be involved with TIMEX and I just joined the effort yesterday. Honestly, I don’t know exactly what I’ll be doing, but I would love to design a chamber or two for TIMEX.
Andi  [skapare] 8 jan, 2016 @ 9:44 
Thanks for testing.
quatrus 6 jan, 2016 @ 8:55 
Kind of difficult to figure out the sequence for the gel jumps/bounces. Nice maps very challenging . thanks for creating.
Andi  [skapare] 24 nov, 2015 @ 9:50 
Thank you so much for testing, I'm GLaD you all liked it.
vallibus 24 nov, 2015 @ 8:01 
Wow! Another great map. I was stuck for a while in the last chamber (with the overhead ledge) until I remembered a technique I had had to use in anotherr of your maps.
dire.fcs 13 okt, 2015 @ 11:57 
Really nice map with the gels again :steamhappy:.very good design, nice platorms on the goo after we press the pedestal button. nice set of jumps to access the exit area.
TG 2 okt, 2015 @ 11:15 
Here is the antline I am refering to: http://gtm.steamproxy.vip/id/TreasureGhost/screenshot/397798135982171387
There should be an Aperture logo coming from the output (button) and when it turns.
A destroyed chamber! Looking forward, thanks.