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It's been awhile since I played this one and I'm not sure what the intended solution is anymore. I'd have to play it play.
1) Portal has the turret sign you're looking for in its game files. You'll need a tool such as GCFScape to extract it for use though since the files are packed into the game's VPKs.
2) As for the "misaligned" textures, they really weren't that bad, though the edges of some walls and floors did seem to have an improper edge. Not to worry though, as Valve was often as bad with this sort of thing, especially in the coop maps :P
One small exploit (maybe): I was able to grab the companion cube without the use of propulsion gel.
In short: not your best work. Don't worry, I still have faith in you as a test chamber designer though.
(and yes, I realize this is a somewhat late comment; I was on hiatus for a while :P)
@wildgoosespeeder I'm not sure why the cube would be destroyed in the case either. It’s never done that before. Chock it up to a error in programming I guess. I know there are always exploits in any map and when you add conversion gel the chance of a exploit quadruples but I had the idea for this chamber so I said to myself, “Why not?”