Shadowrun: Hong Kong - Extended Edition

Shadowrun: Hong Kong - Extended Edition

27 ratings
Gunstore and Weapon Range
   
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29 Aug, 2015 @ 5:53pm
27 Feb, 2016 @ 5:16pm
6 Change Notes ( view )

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Gunstore and Weapon Range

Description
Map created to function as a place for people to test gun mods, and a personal test on aesthetic map building.

Features:
- Functional Shooting range.
- A variety of targets at various distances.
- Fleshed out gunstore if it's desired to be used for other UGCs (possible changes)

9/3/2015:
- Added melee weapons, and a "door" to go inside the gun range, so melee users can now use the gun range to test melee weapons.
- Ashra Mi-Jong now has melee weapons for sale.

9/4/2015
- Added Cyberware Merchant named Fixit by the gun lab.
- Added Magic Merchant named No One by the Book shelfs.
- added invisible solid props to counter the issue of some props being walked through.
- Increased starting karma pool to 130.
- Minor additions to Gun lab props.

10/22/2015
- Added my first custom weapon simply named "Poisoned daggers" the weapon is a simple modification that adds toxic bolt properties (DoT effect), and ammo count as a test on balance for the weapon. Raw data will be posted in the Change Notes.

11/13/2015
- Minor changes to the store part of the module where the player's model would go through some props.
- Very minor point light change on the store section.
- Added 82 Karma points on starting the map for the player. This is mostly meant for players who Import their charactes into the module.
- Added the Remington Roomsweeper-R (Revised) to the weapon cabinet.
- Remington Roomsweeper-R is a "simple" modification to the existing Roomsweeper where it changes the animations and skills of the original to shotgun oriented ones while still scaling with the Pistol combat stat. Currently uses the single shot, aimed shot, and inferno (dragon'sbreath round) shot.
Special thanks to Cirion for having the patience to hold my hand through the process and making neither of us had our hands blown off from tinkering with the gun!
Feedback would be (extremly) welcomed.

2/17/2016
- Added Drone Vendor to the module by the name of of Barney Cobbler.
11 Comments
Mickmane 13 Jul, 2018 @ 6:34pm 
Wow, this is really cool to test weapons and find what suits me best. Thanks!
Ichthyic 24 Feb, 2016 @ 1:41pm 
Can you upload this to Nexus mods as well?

thx

EriCordeiro 3 Dec, 2015 @ 8:10am 
This is pretty useful, is there any chance you can add a drone merchant? I'd like to test the different drones and effects of the drone combat skill.
THE_kracken_777 13 Oct, 2015 @ 5:16pm 
whish i knew how to make stuff like this
tyler_sdogma 7 Sep, 2015 @ 1:17pm 
very cool
Honzou  [author] 4 Sep, 2015 @ 2:34pm 
@Tyler&Felius

Wish is granted. Now the shop has a cyberware vendor AND magic vendor.
Felius 4 Sep, 2015 @ 10:27am 
Nice way to test weapons, just a few things to make it better:
1.Could you add a cyberware vendor? Both to test the active cyberware and to test the smartlink weapons.
2. More Karma: So one can have a bit more of a free hand in testing. Right now you can't even get enough points to use a few of the weapons, specially not if you also want to put points in the specific weapons for the "special" attacks.
3. Magic: A magic vendor would be welcome, specially to test the attack spells and the like.
Kupan 2 Sep, 2015 @ 11:24am 
Sounds like a good way to test a smarklink rifle or two out, I will download and try !
Honzou  [author] 30 Aug, 2015 @ 11:27am 
@Tyler if I do I would most likely make a seperate module for it, since the idea is too make both a shop and a range area to help UGC makers have easy to access sets so they can tweak how they like.
Most likely I will make a magic shop with it's own "testing" area, with a possible datapack of the shops if I get enough feedback to know what is wanted or suggested so it can be all access in one go.