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Fixed Personality Sphere/GLaDOS Pistons - (Session)
   
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Universe: Original IP
Session
Tags: SFM
File Size
Posted
226.062 KB
12 Aug, 2015 @ 1:43am
1 Change Note ( view )

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Fixed Personality Sphere/GLaDOS Pistons - (Session)

Description
A frustration which has always occurred for Portal 2 animators (if they pay close attention to detail) is the Personality Sphere's/GLaDOS' Pistons. They are a pain in the back since they have to be animated by hand and, well, not a lot of people would like to go through that pain.

I've made a simple solution, which completely fixes the Personality Core pistons and, unfortunatley, half-fixes GLaDOS' pistons (the Piston bases need to be animated by hand, apologies). My solution involves a BUNCH of TF2 "empty" models, which are parented to the Head bone and, in turn, are parents to each individual piston head (and base on the Personality Core model).

If you wish to see the hidden "empty" models, right-click on the Animation Set editor and click "Show Hidden controls", and you'll see a list of grayed out models.


Heres a guide of how to make it yourself, unless you'd rather still use this session;
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=498461108


Enjoy!

Includes:
sessions\fixed_coreglados_pistons.dmx



--Ben24x7--
5 Comments
ZoraMystica (ZoraPlayzSplash) 16 Sep, 2018 @ 1:42pm 
E head
kjembach 24 Sep, 2017 @ 6:34am 
How Did You Make the head move?
Badcatalex 6 Jul, 2017 @ 1:05am 
Useful as heck!
BeepBopBones 14 May, 2016 @ 12:43pm 
Cool!
Crouton 12 Aug, 2015 @ 11:46am 
Yes!