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I wrote it as an after-thought, and didn't double check to make sure it's easy-to-understand/easy-to-follow (in retrospect, it was stupid to refer to the empty models as "PS_Pistonparent", as it's a pain to type repeatedly)
1. Check if the PS_Pistonparent models are parented TO the piston ends, rather than the piston ends being parented to the PS_Pistonparents (there should be lock icons beside every PS_Pistonparent model in the Animation Set Editor, indicating that each PS_Pistonparent is linked to the Sphere/GLaDOS model)
2. Make sure you are dragging the zero slider WHILE the parented RootTransform for each PS_Pistonparent is selected .
If you're dragging the zero slider while the Sphere's/GLaDOS' piston tips/ends are selected, then the piston tips will twist and stretch to 0,0,0 - the center of the map.