Space Engineers

Space Engineers

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The Odysseus Merchant Ship (DX11)
   
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Type: World
File Size
Posted
Updated
666.259 KB
2 Jun, 2015 @ 2:10pm
4 Nov, 2015 @ 2:23am
6 Change Notes ( view )

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The Odysseus Merchant Ship (DX11)

Description
/!\ PLEASE READ THE DESCRIPTION FIRST /!\

This is a world file, it contain all the mod you need for the ship so you don't have to download them one by one.
They are listed on the right.

Please note this ship is not meant to be a practical one. Furthermore he is not adapted for all pc. So be sure to have a good rig !
I do not recommand multiplayer and high speed because of the large number of moving parts.

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Hello fellow Engineers !

Here is my new ship : The Odysseus. It's a luxurious merchant ship, capable to transport goods and a crew up to 7 people around the universe.
In this ship you will find all the commodities to live (bunks,captain's bedroom,bathroom and living area) and a meeting room with what I call the HoloNav.
The cockpit has 2 gunners seats, 2 passengers seats, 1 Pilot seat and 1 Co-Pilot seat. You will find below the list of all the controls when you are in the pilot or co-pilot seats.
If you want to fly, just go in the Pilot seat press 1, turn On the engines by pressing 3 and press 4 to control the ship.
It's Oxygen and conveyor ready.

Hope you'll enjoy it ! Have fun.

My Workshop

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Specifications :

42m length
11m High
23.5m Wide

1,708,530 kg

2 custom reactors developing 21 MW each

For a crew of 6-7 people

/!\ Do not spam buttons, there is 99% that they're working with timers.

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The HoloNav : how to ?

This device is here to display information of planets around the universe (4 differents planets display). It works with sensors so here is how you have to proceed :

- first you have to turn it On with button 1 of the panel (be sure to be at a good distance first to activate the sensor)
- then place yourself on the blue marker on the ground, this should trigger the first sensor which activate the other sensors and you should see the first planet appears

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Quickbar for Pilot Seat :

1 - Seat's mechanism
2 - Midle Screens On/Off
3 - Engines On/Off

4 - Flight Controls
1 - Ship's Gatling guns only
2 - All Gatling guns (front turret included)
3 - Stealth Mod
4 - Alarm On/Off
5 - Spolights Front On/Off
6 - Deploy/Retract Landing Gears
7 - Switch lock Landing Gears
8 - Switch lock Connector
9 - Camera Connector view


Quickbar for Co-Pilot Seat :

1 - Seat's mechanism
2 - Midle Screens On/Off
3 - Antenna On/Off

4 - Controls Front Gatling Turret
1 - Gatling guns Turret On/Off
2 - Set free the Turret
3 - Camera's View

5 - Control Gatling Turret 3
29 Comments
Aidan Solo 16 Jul, 2023 @ 2:25am 
ngl this ship is one of my favourite freighters / merchant ships on the workshop and i modified my own version using different blueprints and mods to make it semi vanilla and oxyginated but yeah this is a cool ship (havent published my version on the workshop as the shape of it is still this but i modified the bridge using the Magellan exploration ship's bridge as a template, added a boarding ramp thats vanilla, used a landing gear and the engineering bit from a different ship and used the engines and repulsor lifts are from mod on the workshop and i added a airlock elevator bit to get to the roof and a radio in the cockpit and a hyperspace styled mod aswell) but yeah this ships awesome and yeah its definitely a cool ship aswell and i also wont publish my version of this ship without your permission first
Soviet Biscuit 2 Feb, 2018 @ 6:32pm 
All good
Love the ship:)
Groodiz  [author] 5 Jan, 2018 @ 6:52am 
Yeah all my ship are outdated. Sorry, don't have the time right now to update them.
Soviet Biscuit 4 Jan, 2018 @ 3:18pm 
The chairs in the cockpit will not rotate
Groodiz  [author] 4 Nov, 2015 @ 2:25am 
Ok I finally fixed landing gears on this one (they were the cause of the ship flying randomly) !
Groodiz  [author] 15 Sep, 2015 @ 2:34am 
Update for total DX11 compability !
Groodiz  [author] 11 Aug, 2015 @ 1:58pm 
Updated with the new armor ramps mod and azimuth mods pack, I have to wait the update of eikesters mods, sanchicorp and armor panels.
Groodiz  [author] 1 Aug, 2015 @ 11:08am 
Yep, you get it !
DarkDragoon 1 Aug, 2015 @ 10:44am 
Ahh so I just move along copy/pasting them into place until I have the ramp as wide as I care to? and somehow avoid the normal issues of having them without spaces between them that way?
Groodiz  [author] 1 Aug, 2015 @ 2:56am 
Here you go man, you need a reverse one to merger them together and repeat the operation as many as you want !

http://images.akamai.steamusercontent.com/ugc/446206377198121567/6F0B05D62E11039E23A488ABDE3064211F5DEF6C/