Cities: Skylines

Cities: Skylines

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DHL Distribution Centre (AD)
   
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2.002 MB
13/mai./2015 às 9:13
14/jun./2016 às 12:47
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DHL Distribution Centre (AD)

Em 1 coleção de BaskB
Modular Airports + Scenic Buildings (AD updating)
41 itens
Descrição
DHL Distribution Centre by BaskB

**** Now with Lighting ****

First off credit to rik4000 for the initial model he has created and that I've adapted for use here, pelase check out his great UK retail unit collection here:- http://gtm.steamproxy.vip/workshop/filedetails/?id=437236154

DHL Distribution centre, for those industrial estates of yours

Item is required to be on roadside (pathway side) and with the stats as below. Will appear under Level II of unique buildings

Please check out the rest of the items in my collection.

Feedback always appreciated

Stats are below:-

Cost 50000
Fire Hazard 1
Fire Tolerance 20
GarbageAccumulation 10
Maintain cost 500

Electric 75
Noise =25
Noise radius 50
Pollution = 0

Sewage 25
WaterConsume 25

Educated Workers 15
HighlyEducated 10
Uneducated 50
WellEducated 5

Tri's - 1,338
Texture - 512x512 Diffuse

Lod - 197 tri's
Textures 512x512, Alpha, Spec, Diffuse
16 comentário(s)
tcgames65 15/jun./2015 às 21:57 
That would be great Thank you again it would nice as props.
BaskB  [autor(a)] 15/jun./2015 às 14:13 
Ah ok you mean gate houses etc sure thing I'll look into them, shouldn't be too difficult as I had a sort of base model in my hangers so could extract that and update it
BaskB  [autor(a)] 15/jun./2015 às 0:39 
Link me a piccy example and I will see what I can do on return from hols later this week :)
tcgames65 14/jun./2015 às 17:48 
Hello I am looking for some "prop buildings" (something like a single wide or double wide modlie home that are used for offices, simple small single floor building and guard shacks) so I could make an entrance to a shipping, industrial and residential areas. I am sure you have your own things to work on but I have noticed no one is covering these in the props on the workshop. Thank you for your work and for sharing your skills to us.
BaskB  [autor(a)] 8/jun./2015 às 3:46 
LOD updated
AlphaMom 16/mai./2015 às 16:35 
Great work, thanks you °-°
Trollineer 14/mai./2015 às 2:34 
Though much more limited by far
Trollineer 14/mai./2015 às 2:32 
Huh, API seems simple enough. Function naming scheme is surprisingly similar to what I'm already used to from making game server plugins for source games.
BaskB  [autor(a)] 14/mai./2015 às 1:40 
This link is a great place to start, they've collated alot of the tutorials already out there for teaching people how to get started, from modelling to importing and even Modding:-

http://community.simtropolis.com/topic/67088-index-of-modding-tutorials-information/

If your heading down the modding route then ModTools (from here in the workshop) is highly recommended, but be very careful with it as it's not for the faint hearted and CAN be game breaking if you play with the wrong things