Cities: Skylines

Cities: Skylines

109 ratings
DHL Distribution Centre (AD)
   
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File Size
Posted
Updated
2.002 MB
13 May, 2015 @ 9:13am
14 Jun, 2016 @ 12:47pm
4 Change Notes ( view )

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DHL Distribution Centre (AD)

In 1 collection by BaskB
Modular Airports + Scenic Buildings (AD updating)
41 items
Description
DHL Distribution Centre by BaskB

**** Now with Lighting ****

First off credit to rik4000 for the initial model he has created and that I've adapted for use here, pelase check out his great UK retail unit collection here:- http://gtm.steamproxy.vip/workshop/filedetails/?id=437236154

DHL Distribution centre, for those industrial estates of yours

Item is required to be on roadside (pathway side) and with the stats as below. Will appear under Level II of unique buildings

Please check out the rest of the items in my collection.

Feedback always appreciated

Stats are below:-

Cost 50000
Fire Hazard 1
Fire Tolerance 20
GarbageAccumulation 10
Maintain cost 500

Electric 75
Noise =25
Noise radius 50
Pollution = 0

Sewage 25
WaterConsume 25

Educated Workers 15
HighlyEducated 10
Uneducated 50
WellEducated 5

Tri's - 1,338
Texture - 512x512 Diffuse

Lod - 197 tri's
Textures 512x512, Alpha, Spec, Diffuse
16 Comments
tcgames65 15 Jun, 2015 @ 9:57pm 
That would be great Thank you again it would nice as props.
BaskB  [author] 15 Jun, 2015 @ 2:13pm 
Ah ok you mean gate houses etc sure thing I'll look into them, shouldn't be too difficult as I had a sort of base model in my hangers so could extract that and update it
BaskB  [author] 15 Jun, 2015 @ 12:39am 
Link me a piccy example and I will see what I can do on return from hols later this week :)
tcgames65 14 Jun, 2015 @ 5:48pm 
Hello I am looking for some "prop buildings" (something like a single wide or double wide modlie home that are used for offices, simple small single floor building and guard shacks) so I could make an entrance to a shipping, industrial and residential areas. I am sure you have your own things to work on but I have noticed no one is covering these in the props on the workshop. Thank you for your work and for sharing your skills to us.
BaskB  [author] 8 Jun, 2015 @ 3:46am 
LOD updated
AlphaMom 16 May, 2015 @ 4:35pm 
Great work, thanks you °-°
Trollineer 14 May, 2015 @ 2:34am 
Though much more limited by far
Trollineer 14 May, 2015 @ 2:32am 
Huh, API seems simple enough. Function naming scheme is surprisingly similar to what I'm already used to from making game server plugins for source games.
BaskB  [author] 14 May, 2015 @ 1:40am 
This link is a great place to start, they've collated alot of the tutorials already out there for teaching people how to get started, from modelling to importing and even Modding:-

http://community.simtropolis.com/topic/67088-index-of-modding-tutorials-information/

If your heading down the modding route then ModTools (from here in the workshop) is highly recommended, but be very careful with it as it's not for the faint hearted and CAN be game breaking if you play with the wrong things