Total War: ATTILA

Total War: ATTILA

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Collection-5710 (Historical accuracy level over 9000)
   
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Description
Hand chosen Mods formed into a Collection, made for a more realistic feeling. Perfect for a head-to-head Campaign.

Main Features:


Villages will no longer be able to afford large armies (Less Basic in-come)

2x Trade in-come

No more rain or fog

The Campaign Map wont be a hole wasteland, only the Huns will be able turn landscapes into wasteland

Most battles will have a massiv impact on the campaign, one defeat will have huge influence on the campaign map

A more realistic declining Western Roman Empire

Units will look less arcade like, alot of combinations and new amour, no bright arcade colors, giving the feeling of being actually in the late antiquity

No more Replacement (Only the bodyguard will be replaceable) = More units at once without adding new ones

Unit Statistics are untouched (Only the Deserters have been weakened, to make them equaly strong as their original unit)

A more detailed unit overview (Bonus vs Infantry / Blockchance % visible)

AI Recruitment overhaul

Integrity/Upkeep overhaul

Diseases will appear more often on the Map (No super Healthcare system cheat for the AI)

Religion passiv effects overhaul

Stances(Raiding/Fortifing/Forced march) will increase/decrease the upkeep of your army

Seasons are more importent and different, depending on which part of the campaign you play

Less minor battles, more big battles

The AI will create great empires

Politics have been reworked and will effect more sections of an empire

Colonizing won't cost you a penny

...

NOTE: Following mods need some manuell work in order to function: Aztec Grahpics 2015 and GBJ Blood Mod Attila: The Blood Dark Times. Instructions will be found on each mod page.


The Collection is almost always up-to-date.



Items (53)
A More Aggressive AI
Created by Thunder Bagel
For those of you who liked my "A More Aggressive AI" mod for Rome 2 For use with the Grand Campaign, The Last Roman and Age of Charlemagne OVERVIEW_________________________________________________________________ So I made this mod because I hate how passi...
Avetis' Sassanid Reskin
Created by Avetis
Total Sassanid reskin, a lot of new patterns, textures and some new models to show the cultural diversity of great empire. Credits: Ahiga for felt horse barding, some tunics, hats, wicker shields Kuauik for hair fillets and kidaris hats CWE (Mount&Blade) t...
Avetis' "Slavic DLC" Reskin
Created by Avetis
Total reskin for Slavic Culture Pack DLC 1. A lot of new models and textures 2. Huge diversity for all units ------------------------------------ 3. No new units 4. Some unhistorical elements (e.g. new helmets) still here but their number reduced ......
Avetis' White Huns, Huns and Alani reskin
Created by Avetis
Updated 20015/12/10 White Huns and new Alani reskins added ---------------------------------------------------------- The first part of Huns mods - just a reskin of vanilla units, including all those fantasies from developers we can see in the game -------...
Barbarian Confederations
Created by Dresden
This mod allows barbarian factions to form confederations, like in Rome 2. Compatible with save games, most other mods and patches. To install this mod, click Subscribe. Then, Run Attila and click Mod Manager in the Attila launcher. Make sure this mod's ch...
Climate Tweaks
Created by IonizedMercury
Hi there, This is a simple mod that alters the progression of climate change in the game. Fertility change vanilla 400 -1 420 -2 432 -3 445 -4 Fertility change modded 400 -1 420 -3 432 -2 445 0 So fertility drops pretty low when Attila takes the reins, alt...
Don't lie to me game: Relevent Attribute displays.
Created by WalrusJones
A simple mod, Show me the attributes that are typically relevant to the unit class: Bonuses, Missile Block Chance, and occasionally range. Should make it much easier to understand what is going on. Of course, I had to keep things within reason: The UI boxe...
Fertility-Increasing Sanitation Buildings
Created by The_Yogi
Do you hate how later in the game every region become infertile wasteland? Climate Change and repeated razing make farming unable to make enough food and income. Why aren't there any way to counteract this? Can't land be irrigated and fertilized to make th...
Foederati armies
Created by bigsur
updated for AoC. fully functional with main campaign Mod for an expanded set of troops from the territories of vassal states. "Foederati armies" seriously enhances recruitment system and can change player`s way to the strategy of "dialogue" with opponents....
Foreign Soil
Created by Magnar
This mod doubles the penalty to army integrity when in enemy territory from -1 to -2...
GBJ Blood Mod Attila: The Blood Dark Times
Created by Apis in Memphis
1. Sub to the mod in Workshop. 2. Download linked file and put in data folder. 3. Verify integrity of game cache of game. 4. Start game, enable the mod in the launcher (you'll have to enable out of date mods). 5. In-game main menu: Settings > Mods > check ...
Grand Campaign Avetis' Reskin Compillation
Created by Avetis
Land units: Jutes Dani Geats Saxons Franks Goths (both) Alani Vandals Langobards (DLC Needed) Alamanni (DLC Needed) Burgundii (DLC Needed) Picts (DLC Needed) Caledonians (DLC Needed) Ebdani (DLC Needed) Marines: Northmen only Officers and standard-bearers:...
just no more replacement
Created by Humphries2594
I was very impressed when this game came out with the way CA addressed certain faults with Rome 2 and added extra additions to Attila but during my play through I noticed that some lower tier units where getting replaced when I learnt a new tech from the m...
Just no more replacement - Part 2
Created by PradaErwin
PART 1 IS NEEDED, LINK IS BELOW. I never understood why CA had the idea of replacing units, the hole idea of replacing levy units and never being able to recruit them anymore is just not historical accurate. Good thing that there are mods, right? - ... wel...
Remofire's Lakhmids Reskin
Created by Remofire
Hey guys, this reskin changes the appearance of the unique Lakhmid units and the Lakhmid faction leader, as well as the Lakhmid scouts that are available to multiple factions. Please note that this reskin is not based on total historical accuracy and thus ...
KLA's Faction Leaders Mod 2 (historical reskinned 24 leaders of ALL playable factions) INCLUDED DLC!
Created by KLAssurbanipal
http://i.imgur.com/8MsbhCW.jpg This is a reskin of all started leaders - 24 factions (included DLC - Celts, Vinkings, Longbeards and Desert factions). In Vanilla version of the game faction leaders look strange. Some of them look like ordinary soldiers (fo...
More Meaningful Seasons
Created by Dresden
This mod adds various effects to the different seasons such as growth, movement rate, morale, etc. It also adds Extreme Winter in the north and Extreme Summer in the south and east. It also adds season effects to Age of Charlemagne. Custom Mods, Previews &...
More Unit XP
Created by maxwell
This mod doubles the base unit XP to make getting veteran troops easier....
mm_attila_coloured_buttons.pack
Created by Musculus Maximus
This Mini-Mod changed many Icon to a coloured Version. Some "Pips" Recource are new, Wine, Olive..... ect. Regards Musculus...
Natural Water Mod
Created by dotvhs
UPDATED! Works with latest DLC. Enjoy! Natural Water Mod enhances the water in campaign map of Total War: Attila. It changes each type of water - from seas to lakes and rivers. No more jelly/milky thingy! Just pure, natural water. Color of water is differe...
No Sanitation Bonus for the AI
Created by PradaErwin
UPDATED FOR SLAVIC DLC The AI will no longer receive a +2 Sanitation Bonus. Diseases will now actually spread around and appear more often. Compatible with everything. Hint: Ending a trade agreement with infected trading ports will help to kill the disease...
Only Nomads Raze
Created by Clown
I was asked to make a mod where only the nomad factions are capable of razing. I know there are already other mods out there that do the same, but I was asked to make this because those other mods have yet to be updated and released, so until then I tho...
Pdguru's Fresh Flesh - Total War Attila Version
Created by PradaErwin
This mod does one thing: It cleans the faces and adds small scars instead. The clothes will still be dirty as they were befor. Alot more emotions are visible. Also, the eyeballs look more human like and the teeth more "historic"... All credit goes to Pdgur...
Recolored Sassanids
Created by PradaErwin
This is my first mod and a way to get rid of the purple/yellow vanilla uniforms for the Sassanids. The new colors have a more realistic touch, the red/greenish blue/white mix will make the units look less arcade like. In reality levy units of the Sassanids...
Religion Bonuses Reworked
Created by PradaErwin
>>>SCREENSHOTS ARE NOT UP-TO-DATE<<< UPDATED FOR SLAVIC DLC Religions in Attila have only small effects and lack in diversity. The goal of this mod is to make each religion iconic. I gave each religion new passive effects, edicts are untouched. Religions a...
Reworked Animations (Aimations Mod)
Created by Petro
Donations Under the suggestion of many, and after recent events, I have decided to open a donation account, it can allow me to work too all my mods (that are starting to be many) and update them frequently. But the main objective of my paypal account is to...
Reworked Upkeep/Base-income/Integrity
Created by PradaErwin
It can be tough playing this mod without supporting mods, some will be listed below, alternatively you can subscribe to my collection. The Base-income is dramatically reduced from 3000 to 900, in order give some kind of reality feeling. One village shouldn...
Revised Diplomatic Effects - Imperium and Culture
Created by Augustusng
This is an early version of a mod to change the dynamics of diplomacy in Attila. For now, all I've done here is to change: Imperium level diplomatic penalties - 1/2 of vanilla values. CAI religious, cultural, and imperium-based personality traits (hates ri...
Romans Wear Red
Created by Chief Zuma
FINALLY UPDATED Here's a simple mod I made that changes the battlefield color of Eastern Empire units from Purple to Red. The campaign map remains unaffected because I have not figured out how to change campaign map colors. The reason for this is that in t...
Scoops Western Roman Empire Reskin
Created by Private Scoop
Eastern Roman Empire Reskin: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=453843654 Icons for WRE Reskin : Coming Soon Icons for WRE with Radious : Coming Soon This mod gives the Western Roman Empire a new, less barbarian look. The following units...
Scoops Eastern Roman Empire Reskin
Created by Private Scoop
WRE Reskin : http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=457477223 Icons : gtm.steamproxy.vip/sharedfiles/filedetails/?id=455542011 Icons for Radious : Coming Soon BECAUSE of the new update, I had to changed alot of unit because of clipping issue...
Trade Values Double
Created by Gluteus maximus
The trade Income has been Doubled. This is the Only Change made. Each Trade Route Will now be more valueable. IF the AI Will trade with you(Not always) It will be worth your while in Gold ;) Should be Compadible with all other mods. Let me know if its not....
War Weariness: Attila Campaign
Created by Magnar
This mod adds the Age of Charlemagne war weariness mechanic to the Attila main campaign....
Weaker Towers
Created by Pepe
Arrows are arrows! Regardless of how you swing it. Left, right, straight, or bi-sensually curious, Arrows are simply arrows. Just because they are being shot from a stone window does not mean they become the all mighty jab of God himself! Did you know arro...
Weaker Rebels
Created by MINOS
This Mod weakens the Rebels by turning down their unit quality by changing the CAI_VARIABLE_REBEL_QUALITY_OFFSET and the CAI_VARIABLE_REBEL_QUALITY_MULTIPLIER. It does not change the compilation of the Rebels armies - it just gives them lower Tier units. S...
WRE & ERE Emblems (Chi-Rho)
Created by SilentResident
This is a mod I made mostly for my personal tastes. Because I particularly liked Noif's beautiful Chi Rho emblem, for the Eastern Roman Empire, I wanted to extend its use by the other Roman factions in the Attila's Grand Campaign, such as the Western Roman...
Call of Tuareg
Full reskin for Tanukhids faction. (This mod is based on personnal preferences and is not historically accurate). This is my first try at modding and my first uploaded mod ever. This mod is an aesthetic reskin of most units for the Tanukhids faction. (Tanu...
Attila + Charlemagne Ship Shield Variety Reskin
Created by The_Yogi
Are you bored of the generic round shields at the sides of your ships? Do you feel those plain curved shield unworthy of your Viking raiding fleet? Do they ruin the aesthetics of the glorious Ships of The Imperial Roman Navy? Well, look no further. This si...
Better AI Recruitment and Army Composition
Created by Azraiyel
A version of the mod for Atilla Grand Campaign (and pretty much all the others except AoC, there is a separate one for it). For all those annoyed by numerous missile (javelin, archers, missile cavalry) units within AI armies and tired of having to spend ha...
A Reasonable Populace
Created by Magnar
This mod makes public order more dynamic. Give a hungry man a loaf of bread and he will get more satisfaction from it than a man who has eaten all he can. From the idea that happiness and distress are relative experiences, this mod makes the extremes of pu...
Offices Overhauled
Created by bloodfist
Disclamer: This mod is an older version. You can find the most recent version here: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=662922852 I only keep this mod online for the players who are currently doing a campaign with this mod. I will not be ...
Recolonize with No Unit or Financial Cost
Created by Thunder Bagel
Just like the title says. You can recolonize desolate regions for free and without having to sacrifice any men. My logic is that it is expensive and time consuming enough to recolonize a region without a further penalty to the faction via a large financial...
Garamantian: Reduced Public Order Penalty from other Religions
Created by Namy
This mod adds to the Garamantian faction trait:-50% reduced public order penalty from other religions. Idea Since Garmantian is a Desert Kingdoms but Fractured Faiths doesn't make so sense for it's location, compared with the position of Lakhmids, Aksum or...
Desert Defectors Stats Reworked
Created by PradaErwin
The Desert Deserters have way too good stats in my opinion. Defectors/Deserters shouldn't be that strong like they are in the game, I decided to change that. Following changes have been made: Desert Palatina Defectors have the same stats as Palatina. Deser...
No Public Order Penalty from Difficulty
Created by MINOS
This Mod removes the Public Order Penalties for the Player on higher Difficulties. -------------------------------------------------------------------------------------------------------------------------- Savegame compatible. ...
Better Autoresolve
Created by MINOS
This Mod, taken standalone from my "Better AI" Mod, changes Autoresolve to be more accurate and less easy for both Sides. --------------------------------------------------------------------------------------------------------------------------- The AI wil...
Additional Vanilla Units
Created by PradaErwin
This mod adds units to factions to flesh out their roster. Minor Germanic factions: Scattershot Hurlers Bagaudae Godansmen Horse Slayers Horse Hewers Scaled Clubmen Scavenger Mob Bejewelled Nobles Young Wolves Major Germanic factions (Alemans, Saxons, Sueb...
More deployables for fortified stance and more barricades and deployables for city's/towns
Created by Tobias Ents
This mod gives you more deployables in fortified stance and gives you more deployables and barricades for your towns and city's. The screenshots tell the most so look at them if you want to know something :) I always found the defenses for fortified stance...
More in depth political effects
Created by PradaErwin
I felt that politics should have a greater effect on empires and its people. Depending of your status, you will gain benefits/loses in provincial Growth, public order, trading, integraty, loyalty, recruitment points, replenishment rate, mercenary cost, mov...
Bloody Battles No Heart Attacks Final Update 2024
FINAL UPDATE Reintroduces all bloody animations(head cut, leg cut, arms cut,) and 300 spear animations. Do you like blood? Would you like to see more bloody battles, with fierce and cruel duels? This is the mod for you. Thanks to this mod, the battles take...
No more rain and fog during battle
Created by Mar45690
Sick of the AI attacking you while it is raining or when it is foggy? This is the mod for you....
999 Armies + Max Governors
Created by MINOS
This Mod gives you 999 Armies on each Fame Level and maxes the Governors you can have. ---------------------------------------------------------------------------------------------------- Radious compatible. ------------------------------------------------...