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Maybe ban perks, they do it in vanilla with strating plain perks. When you pick a negative perk you should ban it's counters, you pick either -10 or -20% food and +20% food, elven plain, intolerance should be banned, so you really struggle with food.
All in all I think your mod is a gem, but it still needs a lot of polishment.
Some perks counter your negative perks and still give a massive advantage late game, let's say you pick -10 food and -10 gold and +20% food+start in elven plane, the massive amount of food you can get will quickly counter your negative perks, mid game and later it will give you an adventage production and you still have -2 points to use.
Steroid perks to your units and -20% production perks it's broken too, -20% production it's not that harsh at the start, and you can rely on your basic and cheap units until you fix your economy becouse now they rock and will clear camps with ease. Intolerance perk and 3x -20% production perks it's crazy good too.
-Farmer 3 points +20% food
-Black Thumb -4 points -20% food
You get a free point there.
Now as AI mages won't use those negative perks a mod with standard mages modified with negative perks would be nice.
Simpelton -> Simpleton
Tacticacly Chalanged -> Tactically Challenged
Sguandorus -> Squanderous
Coruped -> Corrupted
Slow Mana destilation -> Slow Mana Distillation
Wastfull economy -> Wasteful Economy
Beyond those issues, I'm looking forward to playing with this mod once my current match is over. I always have just barely not enough points. This should fix that problem. :)
I also noticed that the none of the flat fee perks are actually costing the -10 to their respective resources. First guess is you set them up as production bonus, which doesn't work. Change them to "StealResources" in the editor and it should work. They also won't need to be a -10 once changed, just 10.