The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

235 ratings
What if guards had lives?(V.4)
   
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File Size
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1.047 MB
21 Jan, 2015 @ 12:40am
2 Aug, 2017 @ 2:25am
7 Change Notes ( view )

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What if guards had lives?(V.4)

Description
Are you sick of guards all being the same?
Do you want guards to have a private life too?
Well then this mod is for you!

This mod adds random things like marriage rings,action figures and other funny stuff to the inventories of guards to make it more realistic,because it would be weird if every guard was just a single,hobbyless and completely sane and sinless Person with a funny mask.

Screenshots provided by Wazaap888.

Some stuff that guards may posses:
Weapons
Spell tomes
Contracts from evil organisations
Wise words
Weapons
Notes from/to people
Action figures
Marriage rings
Gifts from their loved ones
Really rarely also quest items
Soul gems (yes,some guards actually know how to use that stuff)
Drugs
Ale and such
and much much more

Known Mod Conflicts:
-Immersive Sweetroll Mod

"The mod doesn't work?!":
Apparently, this is a prominent issue when first installing the mod. Because of the way Skyrim handles inventories of automatically generated NPCs, the mod will only work on Guards that you haven't seen for at least 2 days, or which you have never seen before. So just go live in the wilderness for a week, all guards should be updated with the new inventories by then.
137 Comments
Folio, Prof. Dr. Wunderbaren  [author] 17 Jun, 2024 @ 12:43pm 
@Kinsman thanks for the feedback, and you're right. I feel like at this point it's also time to remove it anyways. I might remove it if I remember.
Kinsman 15 Oct, 2019 @ 7:17pm 
While I support the cause, putting an ad for save the internet in your mod is incredibly immersion breaking, immersion being the reason I subscribed in the first place.

Please at least be clear on your mod page if you put stuff like this in so people don't have to turn on and off every mod they have installed just to track it down.
You got my attention but lost a subscriber, sorry man.
Captain Oveur 11 Sep, 2019 @ 11:28am 
That chest may have been there the whole time and I just missed it because it blended in very well (it was on top of a dresser). But what I meant from the rest of that, I think the game was using the guards it generated from my previous visit to Whiterun because they had standard guard inventory. When I went to Markarth, it generated whole new guards whose inventory was affected by the mod (one was carrying vampire armor).

When I was reading through the comments before installing the mod, I saw someone say the mod didn't work. I assume it would have been for the reason as me. Just stay away from the holds for a game week so the areas will reset and start spawning new guards.
Folio, Prof. Dr. Wunderbaren  [author] 11 Sep, 2019 @ 5:30am 
If you want to pickpocket guards or feel bad about them dying, then this is the mod for you, but, especially at the time this was created, I would require much more learning to turn each guard into a fully unique and world-interactive personality.
Folio, Prof. Dr. Wunderbaren  [author] 11 Sep, 2019 @ 5:28am 
The thing is, that all this mod does is add personal chests, some easter egg objects, and a "lvlist" to the inventory of guards and soldiers. A "lvlist" is a hidden ingame object that is used to generate inventories for NPCs. In other words, this mod adds items to the inventories of guards, it doesn't change their outward appearance, unless they actually use one of the added items, which is rare since this is possible only with a select few items. You will notice most of the changes when you behave unlawfully. If you wish for more noticeable changes, I've crafted a few of mods that add spells and hats to guards, but that's about it for this one.
Captain Oveur 10 Sep, 2019 @ 11:10pm 
After installing the mod, I went straight to Whiterun. I didn't see any changes. I moved the mod up on my list to the top and still didn't notice a difference, except I stumbled across one of the new chests. So I traveled to a city I hadn't been to in a while and the mod did have an effect. I assume if I leave Whiterun for a few game days, the mod will start working there too.
Folio, Prof. Dr. Wunderbaren  [author] 10 Sep, 2019 @ 3:16am 
Truly, the comment section on this mod is one of my most valued posessions. I hope you enjoy this simple mod as much as I enjoyed developing it.
Captain Oveur 9 Sep, 2019 @ 6:18pm 
At first, I questioned whether it would be worth the download. After reading through the comments, I have no option but to try it. Will report back after I do or do not grow a heart for the guards.
Sargento Conejo 18 May, 2019 @ 12:14am 
This is great, i like it! thanks!
Engineer Chad 1 Dec, 2018 @ 11:54am 
Awesome Thank you. :)