Arma 3
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[COOP 1-10] Altis Fortress
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: Altis
Meta: Dependency
File Size
Posted
Updated
16.277 MB
11 Jan, 2015 @ 3:09am
18 Oct, 2015 @ 1:15am
11 Change Notes ( view )

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[COOP 1-10] Altis Fortress

Description
VR Fortress went to Altis! Congratulations! Translated to [RU] , [EN] and [FR]

Altis Fortress - actually this is a port of my other popular mission named VR Fortress. A lot of people asked me about moving it onto new map, and I finally did it. Thanks for your support, mates! :)

For those, who heard nothing about that - in that kind of missions your task is to Build something that will help you survive and do not let the enemy capture your zone.

Description --------------------------------------------------------------
Do you enjoy building castles? Yes? No? Well, now you can build everything what you ever wanted to build, even if it's not a castle. But don't forget that you are building your fort in order to protect yourself, because your base will be attacked by [un]limited waves of enemies with vehicles, artillery strikes and helicopters.

Features -----------------------------------------------------------------
- Virtual Arsenal support
- Perks system (9 perks now)
- Killstreaks feature (there are 4 different KS' now)
- Tickets system (you can give yourself 999 tickets if you want)
- Spectator mode for those who died in one of these epic battles
- Ability to spawn various objects to build a fortress of your dreams
- FSBE building engine, just like in my VR Fortress mission
- Endless mode : no respawns, limited ammo, unlimited waves of enemies.
- Good, atmospheric Music

Perks ---------------------------------------------------------------------
1) Payback - Blows up your killer.
2) Safety First - Grants Godmode on respawn.
3) Zeus's pet - Zeus will kill more for you.
4) Deadshot - added as feature for snipers in mind - Bullets have red trails.
5) Mirror - X% of taken damage reverts to enemy.
6) Tickets++ - Grants additional tickets each time you call Zeus
7) WallHack - all enemies marked on screen
8) Aviator - ability to call AirStrike
9) AutoHeal - health slowly regenerates with time

Killstreaks ----------------------------------------------------------------
- 35 kills >> Zeus
- 25 kills >> artillery strike [NEW]
- 15 kills >> unlimited ammo
- 10 kills >> enhanced armor

Keys ----------------------------------------------------------------------
[ LCTRL + MouseWheel ] (while dragging an object) - adjust height.
[ LCTRL + MouseWheel ] (while dragging nothing) - spawn the latest used object
[ LCTRL + Q \ E ] (with pistol) - rapidly move object UP or DOWN
[ F ] (while carrying start pistol and cursor on object) - delete object if you are it's owner
[ Q and E ] (while dragging an object and carrying start pistol) - move object Forward \ Backward
[ LSHIFT \ TAB ] (with pistol) - rotate object by 45 degrees clockwise
[ RIGHT ALT ] - open builder menu (anywhere)

What's new -------------------------------------------------------------
You can find a big topic about that here :)

Please, rate and comment if you like it! Thanks for your support!
Also post what would you like to see in this mission! :)
Popular Discussions View All (8)
28
21 Feb, 2018 @ 2:19am
Support
Dr. Diesel Submarine
17
17 Oct, 2015 @ 10:01pm
What's new?
Dr. Diesel Submarine
5
23 Aug, 2016 @ 6:01pm
Sharing Forts
Dr. Diesel Submarine
60 Comments
Dr. Diesel Submarine  [author] 31 Aug, 2017 @ 11:31pm 
I can't upload it in Workshop because I dont own Tanoa... BUT the mission was designed to be portable to any island
Sith Deceiver 31 Aug, 2017 @ 9:03pm 
Any possibility of porting this to Tanoa?
Hamez 29 Apr, 2016 @ 9:02am 
Ermm I have tried loads but there is never a message asking me where i want to start
Dr. Diesel Submarine  [author] 25 Apr, 2016 @ 4:12am 
Hello. Surely it's unplayable when you are in the sea, lol. You should open your map and click on place where you want to start from (and I thought there was a message which says it)
Hamez 24 Apr, 2016 @ 12:07pm 
Hi,I am finding this mod unplayble as I always soawn in the corner of the mapp in the see with my squad.
How do I fix this?
Thanks
Dr. Diesel Submarine  [author] 25 Mar, 2016 @ 4:23am 
Well if you ask me, I prefer the VRF to this one.
This mission was born only because too many people asked for this :)

Some stuff ain't gonna be ported from VRF at all, and some stuff mightl be ported much later.
Itsuk1_1 25 Mar, 2016 @ 4:17am 
and also, a lot of stuff that you can build in VR fortress is not allowed in this map,why?
Itsuk1_1 25 Mar, 2016 @ 4:00am 
that's sad....if you back to develop this we will be so happy
Dr. Diesel Submarine  [author] 25 Mar, 2016 @ 3:42am 
Maybe. I don't know if I will continue to develop this mission. I don't have much interest in it right now, kinda busy.