Total War: WARHAMMER III

Total War: WARHAMMER III

200 ratings
Relics of Azatlatlan Custom faction
12
3
2
5
2
3
4
4
2
2
2
2
   
Award
Favorite
Favorited
Unfavorite
campaign
Tags: mod
File Size
Posted
Updated
687.274 MB
1 Nov @ 3:56am
2 Nov @ 8:21am
2 Change Notes ( view )

Subscribe to download
Relics of Azatlatlan Custom faction

Description
Spooky Scary Skeletons

After a bit more than 3 years working on this it is released! The full roster of lizardmen but as skeletons.
The faction and missions are based on the book Storm of Magic: Dragon Mage.
You play as relic priest awaken with the mission to close the portals to the realm of chaos.
It was designed to be harder than vanilla, so don't expect to have the easiest of times.

Once hidden beneath the waves in the sunken isle of Azatlatlan, the spirit of the Relic Priest, Lord Khatmaq, has been roused from slumber and now turns his attention to the living Warmblood interlopers.

Mechanics
  • Caped Units unlock via buildings like Tomb Kings
  • Hidden Settlements like Silent Sanctums/Cults/Pirate Coves
  • Horde buildings
  • Quest Battles
  • Skeleton Roster
  • Rituals

Mod Credits
1. BasedMemes: for original skeletons, for all audio and faction selection implementation
2. GabeSky: for the background image in custom battles, portholes, portraits and unit cards for the characters
3. GoatScream: for voice acting the legendary lord Khatmaq
4. Jafar From Afar: for faction selection movie and cool pics
5. NotSoSkellyBones: for faction idea
5. Conflagration: for finding the lore and the book that supported the idea of skeleton lizardmen
6. Partypus: for faction flag, hidden settlement ui, and for the mod image
7. Pear: for implementing audio and for making the audio tool
8. r1kko: for the unit cards
9. Tonnes: for doing wizard work with the audio and make it sound ghostly
10. Valas: for testing and variant select support
11. Dj Fro-Fro and Ole: they didn't work on the mod but they are the tool makers of TWW and without them nothing like this would be possible, BLESSED ARE THE TOOL MAKERS
12. Kou: Emotional support furry



Questions and Answers
Q: How to get more armies ?
A: Do the ritual of reawakening

I'm part of a modding group called Skeleton Crew Modding you can talk to me directly in Da Modding Den[discord.gg]


43 Comments
LiquidJello 2 hours ago 
It seems like using "Necromancy" and this mode together breaks a significant number of animations for the units. They T-pose and float during battles, but seem fine otherwise.

Normally I'd never report cross-mod compatibility issues, but these two mods seem related. I'd love a way to get them both working if possible.

Having said that, very nice work on the mod. I'm very impressed and love all the care put into the roster.
巫师萨满 2 hours ago 
Your mod is pretty good, and the unit models look really cool. However, it's quite disappointing that their stats and mechanics are no different from the original version. They should be more unique and distinct from the original. Looking forward to your improvements!
COU Team Projects 3 hours ago 
For you Melbongo Dust would make these available to even Balthasar Gelt.
MELBONGO 3 hours ago 
Impressive mod i look forward to subscribe to it when i arrive homewards.
I am having a question perhaps.
Is this units available for Mazdamundi faction Hexoatl in Lustria?
Please repay me when you have the necessary time.
Also is this mod conflict with better camera mod? i use that mod and i would like to know!

Hope your days are bright and i am awaiting your answering:steamthumbsup:
All is Dust  [author] 10 hours ago 
@shnavooz8 yeah it is like that because it needed to be hotfix so you can have access to the cataclysm spells. When I have more time I will fix it better.

@wasp thanks for the bug report.

@Rusty Shackleford last I checked it worked in IEE, what is the issue?
Rusty Shackleford 11 hours ago 
This doesn't work with IEE does it?

(Really not trying to beg for a patch, I don't know how these things work!)
wasp 16 hours ago 
dont know if its just me but outposts with any ally dont work
shnavooz85 21 hours ago 
Maybe this is just a rare bug.
shnavooz85 21 hours ago 
i am not sure if this is intentional but it sees i can only have 2 spells at a time? i had some other mods but none of them effected spells only the camera and AI vassals.
All is Dust  [author] 23 hours ago 
@elkaktuszo you gift a settlement and the buildings you build will give you unit caps.