Dominions 6

Dominions 6

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Warhammer : Old World, from Nehekhara to Chaos
   
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22 Oct @ 12:35am
25 Oct @ 1:52am
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Warhammer : Old World, from Nehekhara to Chaos

In 1 collection by Vesporium
All Warhammer Fantasy Mods & Maps
14 items
Description
708 provinces : 500 land and 57 sea and 83 caves and 68 chaotic, distributed across 3 planes
Work In Progress

This map is based on Warhammer Fantasy universe, especially based on the XXIIIth, XXIVth and beginning of XXVth centuries Imperial Calendar.

This map is the most extensive map in the series of Warhammer maps that I create, which are more detailed/in-zoomed than any other Warhammer's maps previously published in workshop, but doesn't include New World (Naggaroth and Lustria), Ulthuan, Southlands, Inja/Ind, Khuresh, Nippon and Cathay.

- 1° The main plane is a revealed and non-wraparoundable map (a flat map) including the entire Old World, stretching from the Great Ocean in the west to the Mountains of Mourn in the east, from Araby and Nehekhara in the south to the Chaos Wastes/Desolations in the north.
The map image is from the website https://wjrf.bimondiens.com/content/maps/index.php.

- 2° The second plane is a hidden and non-wraparoundable map (a flat map), composed of caves for all the tunnel networks dug by the Dwarves, called “the Underway of the Ungdrin Angkor” with their citadels, particularly in the World's Edge Mountains, as well as the Skavendom, the Under-Empire of the Skavens.

- 3° The third dimension is a hidden map, both wraparoundable (an aberration permitted by this infernal, phantasmagorical, and magical dimension) which represent the Realms of Chaos, containing the Lands of the Plaguelord, the Blood God's Domain, the Realm of the Great Sorcerer, and the Dark Prince's Realm.
The map picture is an illustration of the Realms of Chaos found in the Tome of Corruption (official Warhammer book about Chaos). It is a map of the Realms of Chaos made by Marius Holseher in his grimoire, the “Liber Malefic”, following his dreamlike or real (?) journey through Realms of Chaos, due to a mysterious fever or an Arabian artifact (?).

No throne placed as a site (unlike HCAM, for example), random generation.

This map is designed for the 23-29 following land nations (* = mod nation from the Sombre Warhammer mod : https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3082462648 / ** = other mod nation) :

- MA Na'Ba (Arabians) or EA Ubar (Arabians)
- MA Nehekhara*
- MA Nagashizzar*
- MA Strigos*
- MA Bone Nose Tribe* (Greenskins of South and West)
- MA Black Crag* (Greenskins of North and East)
- unassigned spawnpoint/TBD nation for the Haunted Forest
- MA Goldooth Tribe* (Ogres of Mountains of Mourn)
- MA Zharr-Nagrund* (Chaos Dwarfs)
- MA Tilea* or EA Ermor (Remian empire)
- MA Bretonnia*
- MA Athel Loren*
- MA Altdorf* and/or MA Nuln*
- MA Middenheim* and/or MA Beastlands*
- MA Vampiria*
- MA Kislev*
- MA Norsca*

- MA Karaz-a-Karak* (Dwarfs)
- MA Skavenblight* (Skavens)

- MA Nurgle*
- MA Khorne*
- MA Tzeentch*
- MA Slaanesh*

- MA Itza* (Lizardmens)
- MA Cathay*
NB : Southlands and Cathay are not shown on the map, but they are right on its borders, so MA Itza* and MA Cathay* each have their own spawnpoint, the place where they would arrive in the Old World.

Additional spawnpoints :

- Estalians : MA Quijote**
- in Border Princes : MA Arcoscephale

+ A single province for only spectator nations, like Omniscience**
Popular Discussions View All (1)
0
26 Oct @ 5:49am
Borders, Density and Extensions of this Map
Vesporium
11 Comments
POVILUS 8 hours ago 
That's the most GOATed answer I've ever received. Thanks, you're the best!
Vesporium  [author] 8 hours ago 
(continuation of the previous message, as I am limited to 1000 characters per message)
You can still assign a spawn point to Ulthuan (ID=152) by adding a line #specstart 152 followed by the number of the desired province at the end of the .MAP file on your computer.
Vesporium  [author] 8 hours ago 
@POVILUS: I have not assigned a spawn point to Ulthuan. However, depending on the other nations you have chosen in the game, this will leave only a few starters available for unassigned nations, such as Ulthuan.
For each nation or modnation (for each ID to be precise, hence some problems between incompatible mods), I can only assign a single spawn point (however, several nations can share the same one, which will prevent them from both being in the same game).
I have listed all the modnations and starters in the description and on the images in the article.
If you have included all the other modnations from Sombre Warhammer, then there is still Magritta (with MA Quijote, for those who would like the Estalians separated from the Tileans), Al-Haikk, and a province of the Haunted Forest.
I guess you have tried a game without Na'Ba, which I have included to represent the Arabians.
POVILUS 9 hours ago 
Thank you for this beautiful and detailed map!
It seems that Ulthuan (because I wholeheartedly refuse to play anything other than High Elves in any game ever) is unintentionally hardcoded to always start in Araby, which lowkey makes sense, as it's the closest spot to the donut.
Although, if possible, could you put a High Elf expedition spawn point in the lands of Norsca, so we could get right to fighting Chaos? It would be like the old Call of Warhammer mod for Medieval 2 Total War...
Vesporium  [author] 28 Oct @ 10:03am 
@wartole: I don't know enough about Dominions Enhanced to know that.
If some modnations added by Dominions Enhanced have same IDs with some of Sombre Warhammer (or with MA Quijote), these Dominions Enhanced mod nations will always start in this same place. The single case of two different IDs share the same starter is EA Ermor (8) and MA Tilea (157), so without changes on the .MAP file, a game with a mod nation with ID=157 and with EA Ermor will crash.
wartole 28 Oct @ 9:52am 
is this compatible with dominions enhanced?
Argon 26 Oct @ 6:55pm 
Fair enough
Vesporium  [author] 26 Oct @ 5:57am 
@Argon: No, I don't plan on making a map that includes the New World (Lustria and Naggaroth), Ulthuan, Ind/Inja, Khuresh, Cathay, Nippon, or the Southern Desolations of Chaos.

In fact, for technical reasons, my method of creating maps has so far been the other way around: I first create the largest version of the map, designed for many nations, then I make several different sub-parts that include only some of the provinces of the large map (the zoom scale therefore remains roughly the same).

I answer this question in more detail in the discussion I just created on this article: https://gtm.steamproxy.vip/workshop/filedetails/discussion/3591435895/603045243319800224/

The main border question I asked myself concerns the southern border and (in relation to this version) a possible extension into the Southlands.
Argon 26 Oct @ 2:19am 
Are you planning to add the new world and all that eventually?
RunsOnDiesel 24 Oct @ 10:31pm 
No bugs or crashes so far. Thanks for much for lore friendly and interesting map!! playing with 23 factions