Dominions 6

Dominions 6

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Sombre Warhammer
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49.483 MB
13 Nov, 2023 @ 2:09pm
4 Sep @ 5:35pm
48 Change Notes ( view )

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Sombre Warhammer

Description
I make mods for fun, not profit, but if you enjoy my mods and would like to tip me for my work you can do so on Kofi: https://ko-fi.com/sombrewarhammer

Discuss the mod with me on Discord here: https://discord.gg/byXJKZCetK

If you want to download this mod manually rather than subscribe on the workshop you can always get the latest version here: https://llamaserver.net/sombre/Dominions6/Mods/

This modpack contains 6 mods.
Sombre Warhammer
Sombre Warhammer Poptypes
Sombre Warhammer AI Pregenerated Pretenders
Sombre Warhamer AI Starting Forces Boost
Sombre Warhammer Strigos submod
Disable MA Vanilla Nations

Important: Only enable either Sombre Warhammer Current Version or one Sombre Warhammer Static Version at a time. If you're playing a multiplayer game I STRONGLY recommend using the Static version, or you risk the game breaking if I update the mod.

Latest changes:

See my Kofi for full changelog: https://ko-fi.com/sombrewarhammer


--- Sombre Warhammer 1.4 ---

Adds a selection of 26 Warhammer nations to the Middle Age. 24 either entirely created or extensively updated for Dominions 6 by Sombre and 1 nation created by Sasooli. The nations added here and their titles ingame are:
Beastmen (Beastlands)
Bretonnia (Bretonnia)
Cathay (Cathay)
Chaos Dwarfs (Zharr-Naggrund)
Dark Elves (Naggarond)
Dwarfs (Karaz-a-Karak)
Khorne (Khorne)
Kislev (Kislev)
The Empire (Altdorf)
The Empire (Nuln)
The Empire (Middenheim)
Greenskins (Black Crag)
Greenskins (Bone Nose Tribe)
High Elves (Ulthuan)
Lizardmen (Itza)
Norsca (Norsca)
Nurgle (Nurgle)
Ogre Kingdoms (Goldtooth Tribe)
Skaven (Skavenblight)
Slaanesh (Slaanesh)
Tilea (Tilea)
Tomb Kings (Nehekhara)
Tzeentch (Tzeentch)
Undead (Nagashizzar)
Vampires (Vampiria)
Wood Elves (Athel Loren)

Additional credit for borrowed sprites from Sturm, Executor, Llamabest, Burnsaber, Deathjester, Mormacil.

Compatibility: This mod uses a wide range of monster, site, weapon, armour, montag, nametype, nation etc IDs. Consequently it is very unlikely to be compatible with other mods which add substantive content. No effort has been made to avoid IDs used by other mods. It is guaranteed to be compatible with LA Warka and of course with the Sombre Warhammer Poptype mod.


--- Sombre Warhammer Poptype 1.8 ---

A submod to allow Sombre's Warhammer nations to replace independent recruitables and independent province defence with national recruitables and PD. This mod only works in conjunction with and REQUIRES the Sombre Warhammer mod. It is included in the Sombre Warhammer modpack on the Steam Workshop.

Compatibility: This mod will ONLY work with Sombre Warhammer enabled. It should never be used separately from that mod.


--- Sombre Warhammer AI Pregenerated Pretenders 1.3 ---

A submod which requires the use of Sombre Warhammer. All this mod does is provide AI controlled Warhammer nations with a selection of pregenerated Pretender builds. These builds use more points than usual (roughly equivalent to the bonus points from a master AI I think), all the Pretenders are awake, and they all have Dominion score of 6. This should help the AI have more thematic, interesting, and useful scales and blesses. Using this mod should increase the challenge Warhammer nations provide in single player considerably.

Compatibility: This mod will ONLY work with Sombre Warhammer enabled. It should never be used separately from that mod.


--- Sombre Warhammer AI Starting Forces Boost 1.5 ---

A submod which requires the use of Sombre Warhammer. All this mod does is gives every AI controlled Warhammer nation an additional starting army and several basic priests. This should help the AI with early expansion, providing a better single player experience.

Compatibility: This mod will ONLY work with Sombre Warhammer enabled. It should never be used separately from that mod.


--- Sombre Warhammer Strigos submod 1.0 ---

A submod that allows the selection of the Strigos nation, which is basically all the Strigoi bloodline content from Vampiria without the other bits.

Compatibility: This mod will ONLY work with Sombre Warhammer enabled. It should never be used separately from that mod. You must enable this mod AFTER enabling sombre warhammer for the load order to work correctly.


--- Disable Vanilla MA 1.1 ---

A simple mod packaged with Sombre Warhammer which moves all the Middle Age vanilla nations into the Early Age. This is intended to allow people to play games with random nations where they only get Warhammer Nations, not vanilla nations.

Compatibility: Should be compatible with any mod that doesn't use the base game MA nation IDs (except the One Age Mod, obviously)
Popular Discussions View All (16)
74
17 Jul @ 12:39pm
bugs and missing stuff
MK3 MK-X14Z
13
12 May, 2024 @ 3:13pm
Just a question on balance
Fraud
8
17 Aug, 2024 @ 6:43am
Multiplayer Crush
Tai
614 Comments
Sombre  [author] 3 hours ago 
@wartole: No, that would be very onerous to maintain. All my mods are compatible with each other but I have no idea about anyone else's mods.
wartole 12 hours ago 
is there a list of compatible mods?
Джесси Пинкман 27 Oct @ 6:37am 
Oh, ok, Thanks for responding
Sombre  [author] 27 Oct @ 6:33am 
I cannot speak to the compatibility of divinitus but since "First Gate of the Maze" is a starting site for Tzeentch and you don't have it (or any of its successors) at all (and instead have temple of the void, which I imagine is a divinitus site) I am relatively confident this is a mod compatibility issue.
Джесси Пинкман 27 Oct @ 6:26am 
Yes, but only Divinitus with this mod's compatibility, Sorry for late answer.
Modlist is
Sombre Warhammer 1.4
Sombre Warhammer Poptypes 1.8
Sombre Warhammer AI Pregenerated Pretenders 1.3
Sombre Warhamer AI Starting Forces Boost 1.5
Sombre Warhammer Strigos submod 1.0
Disable MA Vanilla Nations 1.1
Divinitus 1.15.2 Warhammer Sombre Compatibility
Sombre  [author] 27 Oct @ 5:41am 
Джесси Бургер: Are you using several mods at the same time?
Джесси Пинкман 27 Oct @ 4:53am 
I have posted a screenshot on my account that shows the sites on the capital
Джесси Пинкман 27 Oct @ 4:51am 
I dont have a gate at all... If it's supposed to be a site, it's not there
Sombre  [author] 27 Oct @ 4:27am 
中国的皇帝: Which number gate do you have in your capital currently? If I had to guess I'd say something's gone wrong with the process if you've reached 0 secrets to unlock but the gate hasn't progressed.