Rain World

Rain World

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Downpour: Watcher Region Access
   
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Compatible With: Downpour, Watcher
File Size
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Updated
86.097 KB
19 Oct @ 2:18pm
22 Oct @ 10:05pm
6 Change Notes ( view )
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Downpour: Watcher Region Access

Description
Places Rifts in all Spinning Top Locations as well as a handful of others. Allows the other Slugcats to Visit Watcher's regions and the other Timelines

!!DISABLE THIS MOD BEFORE PLAYING WATCHER'S CAMPAIGN IT WILL CAUSE ISSUES!!!

Adds some Climbable wires in several spots for accessibility reasons, *cough* Gourmand's fat ass
Tell me if there's a spot that a Slugcat can't reach.

Changing Timelines keeps the spawns from whichever you first entered the region with, I don't know if that can even be fixed nor do I have the will to find out, Sorry :P
The Game seems to get a bit fussy after using a Warp Point and it seems as though you are only able to warp once per cycle.

Credit To @TheLazyCowboy1 for resolving an issue with Timelines Changing when going near rifts, even if you don't use it.


Region Connections + Timeline
The Surface <==> Silent Construct (Saint)
Fractured Gateways <==> Undergrowth (Saint)
Cold Storage <==> The Rot (Rivulet)
Torrential Railways <==> Shaded Citadel (Rivulet)
Signal Spires <==> Looks To The Moon (Spearmaster)
Shrouded Stacks <==> Outskirts (Spearmaster)
Turbulent Pump <==> Outer Expanse (Gourmand)
Stormy Coast <==> Shoreline (Gourmand)
Heat Ducts <==> Metropolis (Artificer)
Sunbaked Alley <==> Chimney Canopy (Artificer)
Coral Caves <==> Farm Arrays (Hunter)
Verdant Waterways <==> Drainage System (Hunter)
Pillar Grove <==> Industrial Complex (Survivor)
Fetid Glen <==> Subterranean (Survivor)
Badlands <==> Garbage Wastes (Monk)
Rusted Wreck <==> Sky Islands (Monk)
Ancient Urban ==> Aether Ridge
Ancient Urban <==> Andrew's Basement.

Outer Rim ==> Shattered Terrace ; So You don't get trapped if you decide to go there for some reason
Popular Discussions View All (1)
3
8 hours ago
Timeline Switching Bug Fix
TheLazyCowboy1
7 Comments
SageisNIce 3 hours ago 
Hey the ingame mod name is "MSC Rift Access" for anybody who is having issues finding it like me lol.
TheLazyCowboy1 8 hours ago 
I have four decent options for you: 1. Use my code (see the discussion I created) in your mod. 2. Copy the .dll produced by my code and add it to your mod (I'll add a comment in the discussion to specify how to do that). 3. Add my mod as a dependency. 4. Ignore the bug or fix it yourself.

...I am too tired to even test my mod right now. I'm so lazy. I suggest you test my mod/code before using it, lol.
Alice  [author] 11 hours ago 
Okay, so you will have to work around this for the time being while I figure out how to get that fixed
Alice  [author] 13 hours ago 
Thanks for bringing that up! I don't recall encountering that but I very likely could have missed it, I'll check it out now
TheLazyCowboy1 13 hours ago 
Wow, I get your seal of approval? That's awesome! jk (for context, I read the change notes)

As someone who has experimented with this myself, I believe there may be a significant bug with how the game switches timelines through portals. I have not tested your mod, though, so maybe it works fine already. But basically, the timeline gets switched as soon as the portal visually starts to open. So if you walk by a portal but decide not to go through it, it still switches the timeline (so when you shelter and move to the next cycle, it loads the world in the wrong timeline). If this bug still exists, then I already have some janky code that fixes it, so you could use that. Sorry that I don't have time to test this in-depth.
[香*育*肥*猪*肉] 19 Oct @ 8:58pm 
Great idea
Adhan 19 Oct @ 8:27pm 
Yoo this is good?