Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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More Research Points Per Dynamic Campaign Match For Chrisnos IAIEDC by Kmoney
   
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Mission: Mission
Gamemode (Multiplayer): Gamemode
Multiplayer Compatible (No desync): MP Compatible
File Size
Posted
Updated
112.583 KB
19 Oct @ 11:39am
19 Oct @ 12:10pm
3 Change Notes ( view )

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More Research Points Per Dynamic Campaign Match For Chrisnos IAIEDC by Kmoney

In 1 collection by {DBD} Kmoney_93
Money's Call to Arms List
11 items
Description
More Research Points Per Dynamic Campaign Match For Chrisnos IAIEDC by Kmoney

This version requires "Independent AI Economy (Beta) for Dynamic Campaign" by Chrisnos. If you don't use it, use the vanilla version of this mod instead (Here).

All credits to Chrisnos for his work on IAIEDC, and all his glory. I merely stole and edited his .set files.

! NOT COMPATIBLE WITH ANY MOD THAT CHANGES DYNAMIC CAMPAIGN "resources_difficulty.set" files!

To see if a mod changes .set files, determine if there are files located in the mod's directory inside:

C:\Program Files (x86)\Steam\steamapps\workshop\content\400750\MOD ID#\resource\set\dynamic_campaign

Changes made:
For dynamic conquest resource settings:
------------------------------------------------------------------------
For Low Resources Setting:

Research points for game start doubled: 12 vs 6 (IAIEDC)

Win research point gain tripled: 6 vs 2 (IAIEDC)

Lose research point gain quadrupled 4 vs 1 (IAIEDC)

"Bonus" research points (2) and Research Outpost battle research points (5) bonuses unchanged
------------------------------------------------------------------------
For Standard Resources Setting:

Research points for game start doubled: 12 vs 6 (IAIEDC & Vanilla)

Win research point gain doubled: 6 vs 3 (IAIEDC & Vanilla)

Lose research point gain doubled 4 vs 2 (IAIEDC & Vanilla)

"Bonus" research points (2) and Research Outpost battle research points (4) bonuses unchanged
------------------------------------------------------------------------
For High Resources Setting:

Research points for game start Increased 50%: 12 vs 8 (IAIEDC & Vanilla)

Win research point gain Increased 50%: 6 vs 4 (IAIEDC & Vanilla)

Lose research point gain doubled 4 vs 2 (IAIEDC & Vanilla)

"Bonus" research points (2) and Research Outpost battle research points (5) bonuses unchanged
------------------------------------------------------------------------
For Very High Resources Setting:

Research points for game start Increased 20%: 12 vs 10 (IAIEDC & Vanilla)

Win research point gain Increased 20%: 6 vs 5 (IAIEDC & Vanilla)

Lose research point gain doubled 4 vs 2 (IAIEDC & Vanilla)

"Bonus" research points (3) and Research Outpost battle research points (5) bonuses unchanged
------------------------------------------------------------------------

Shout out to Chrisnos and his "Independent AI Economy (Beta) for Dynamic Campaign" for inspiring this mod and the vanilla version of this mod.
2 Comments
{DBD} Kmoney_93  [author] 22 Oct @ 10:59am 
@Liberaliter

Yeah, IAIEDC has quirks, but it goes a long way towards rounding out the dynamic campaign. My buddy and I just tried to play our first game together with IAIEDC and found out that you get booted on game start. Gotta do some digging into that or chatting with Chrisnos to see what's going on there.

So far in singleplayer it's as good as it gets without MACE or Noresus.

Thanks for using my mod =D
Welmunder 22 Oct @ 10:10am 
Been playing around with this and the Chrisnos mod. The AI tends to stack all their vehicles on the point in a circle, kinda funny. I used an officer to view their point from afar and yep like a dozen armoured cars all circled around the point. Every now and then they would send one off towards my forces. Your mod works, the extra research is fun.