Portal 2

Portal 2

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Description
Update: Intro room has been added

Difficulty: Easy-Medium
17 Comments
2112  [author] 23 minutes ago 
You are right. There are no forced, strict movements until the very end. My solution might have looked like the exact one solution but there are other ways to achieve what i did. No timings at all actually. Still, i didnt quite get how you managed to get the both cubes to the other side after you carried heart cube to the horizontal lift side. Regarding your intro room perspective, if you mean i should teach the players to crush to cubes to be able to move forward, this is a very known move i think and adding an intro room for that didn't look necessary. Intro room was added for the very last move, which might confuse some players on the end move, some people might think doing this would be unintended , so i added, i missed the point why that wouldn't do any favours, maybe you found a way to skip the last move with your described solution below?
paulaus333 49 minutes ago 
i think the solve was much the same... enable the funnel by blocking the laser with the heart cube on the horizontal lift side. go back to the other side. set portals for usual travel, drop cube into funnel - it will be fizzled repeatedly. player drops into funnel, travels to the other side, steps on the button allowing the cube to travel through and not be fizzled. cube can be positioned on button etc...
paulaus333 3 hours ago 
tbh, i don't think the intro room you added to the map does it any favours. you might want to teach something to the player that is required later, but that <spoiler> moment can be incredibly RNG and might just prevent players from going further. whereas, at the end they might put up with it
paulaus333 3 hours ago 
i watched your solution video. fyi, there were some differences between it and my play-through beginning at 2:00. some of the earlier differences were things which only saved you time. after 2:00 you funnel the non-heart cube over to where the heart-cube spawns then drop it into the path of the horizontal lift in order to crush it. i didn't do that at all. rather than position the heart cube earlier to block the vertical laser which activates the horizontal lift, i carried the heart cube all the way over to the horizontal lift side, such that both cubes were on that side (both above the green field), then put the heart cube on the button which activates the flip panel. i then used portals to drop the non-heart cube through to the other side (it's starting location). after that, i think the solve was much the same...?
2112  [author] 17 Oct @ 1:52am 
Great job solving it. Thanks for playing.
paulaus333 16 Oct @ 8:11pm 
i just solved it, but only after you said to look at the screenshot. :D once I saw that i was reminded of the use of a flip panel in one of my maps. took a few tries to get the cube to be knocked onto the faith plate anyway, that was fun!
2112  [author] 16 Oct @ 12:50pm 
The intended solution is here: https://www.youtube.com/watch?v=yaRujf_N7AA
2112  [author] 16 Oct @ 11:33am 
Hmm, if you can still work your way around unintended methods maybe i should try to make the layout more strict.
2112  [author] 16 Oct @ 11:30am 
Of course, i can post a solution video. From your writings i can see that you did a lot, just you dont need to get the pink cube on the button which raises the ramp. You can see a move from the map screenshots that directly gives the hint. That way you can get the pink cube to the other side. if you still cant make it you can watch the solution video that i am going to upload.
paulaus333 16 Oct @ 9:42am 
if i could switch the cubes, so that the pink heart cube was on the button raising the ramp, i could solve it. but can't see it.. :-(