Arma 3
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[23PzD] Sonderkraftfahrzeuge
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Data Type: Mod, Server
Mod Type: Tracked, Wheeled
File Size
Posted
Updated
2.126 GB
14 Oct @ 12:50pm
14 Oct @ 3:49pm
2 Change Notes ( view )
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[23PzD] Sonderkraftfahrzeuge

Description
Sonderkraftfahrzeuge

Sonderkraftfahrzeuge is an official release by the 23. Panzer-Division Virtual Reenactment Unit[discord.gg] to give back to the WW2 community in way of releasing assets previously kept private. The purpose of this mod is to expand the arsenal of "SPE quality" German assets in the community.

Aside from the Release Video, all screenshots and videos are taken live from our Operations. Want to see more footage from the unit and of the Sd.Kfz. 251 series? Check out ThePalePudge on YouTube!

Sd. Kfz. 2


The Sd. Kfz. 251


Our Sd. Kfz. 251 Ausf. D
Sd. Kfz. 251/1 - Mittlerer Schützenpanzerwagen

Sd. Kfz. 251/1 II - m. Schützenpanzerwagen mit Wufrahmen 40

Sd. Kfz. 251/2 - m. Schützenpanzerwagen für Granatwerfertrupp

Sd. Kfz. 251/3 II - m. Funkpanzerwagen

Sd. Kfz. 251/7 - m. Pionierpanzerwagen

Sd. Kfz. 251/8 - m. Krankenpanzerwagen

Sd. Kfz. 251/9 - m. Kanonenpanzerwagen mit 7,5cm KwK 37 (L/24)

Sd. Kfz. 251/10 - m. Kanonenpanzerwagen mit 3,7cm Pak 36 (L/45)

Sd. Kfz. 251/16 - m. Flammpanzerwagen

Sd. Kfz. 251/17 - m. Schützenpanzerwagen mit 2cm KwK 38

Sd. Kfz. 251/21 - m. Schützenpanzerwagen mit Drillings-MG 151/15

Sd. Kfz. 251/22 - m. Kanonenpanzerwagen mit Pak 40

Sd. Kfz. 251/23 - m. Schützenpanzerwagen mit 2 cm Hängelafette 38


This Project could not have been made possible without the dedication and work of the following people:

Additionally, special thanks to the following, who may not have assisted in direct development, but have contributed in one way or another.

License:
This addon is published under APL-ND.[www.bohemia.net]
  • You may not reupload this addon or it's contents.
  • You may not use this addon on monetized servers.
  • You may not change/rework any files of this addon.
Sd. Kfz. 2 Kettenkrad[sketchfab.com] model from by Jonas Detsch[sketchfab.com].
28 Comments
MicrowaveFork 5 hours ago 
Bravo! Excellent work!
Typhun 6 hours ago 
@jdspider Epic! thanks for the heads up :)
MRorca 6 hours ago 
This is So unbelievably Peak tysm
Valentine  [author] 9 hours ago 
@Virtus @Rowdied
At the moment, we are not looking into making the bridges detachable. Some framework is there, but it's currently something we'll look into in the future, not as of this time.
Valentine  [author] 9 hours ago 
@THAT Austrian Painter™
Most of our in-house stuff is specifically made with the unit in mind, thus not really being applicable for public release. Is there something specific you've seen in a screenshot?
Rowdied 11 hours ago 
""Any chance of making the bridge/combat engineer functions of the 251/7 work? Like dropping a placeable bridge, dropping concertina wire, mines, etc""
Even just having the top ramps functional and be able to be removed either through ACE or Drongo's DYEL function?
Great job by the way guys!!!
ZazaBubu 12 hours ago 
No the 251\22 works fine. It's 251\1, 17,21,3 and 7. Spe and IFA used only.
[23PzD] Jpspider  [author] 12 hours ago 
@Typhun
We can look into it for a 1.1 update, it's been raised internally
[23PzD] Jpspider  [author] 12 hours ago 
@ZazaBubu
Can you describe which vehicle? The 251/22 with the Pak40 on it you must be turned out using CTRL + E or CTRL + Q in the standing position to fire it. Otherwise I don't remember seeing such bugs.
ZazaBubu 13 hours ago 
Some bug: some vehicles can be controlled on gunner\commander side, some are not.