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[Starfall] YAMATO
   
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Content Type: Dupe
Dupe Tags: Other
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70.600 KB
12 Oct @ 11:15pm
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[Starfall] YAMATO

Description
Yamato from Devil May Cry 3 and 4, combo system and animations based on dmc 3, some moves from 4 and 5

Requires SProps, PAC3 and either Starfall from github or NeoStarfall which is on workshop

should you use neosf, the permission commands are replaced with nsf_permission... instead of sf_permission...

you do need to increase the default holo limit and cpu quota on your client, commands will print in chat for those, permission commands in console (if you are unable to use one of them)


Combo list:

M1+M1+M1+M1 - Combo 1
M1+M1+M2 - Combo 2
M1+M1+M1 - Combo 1 (Air)

M1+M1 (Wait) +M1 (Hold) - Rapid Slash Extended

SPRINT+BACK+M2 - High Rise
SPRINT+FORWARD+M2 - Rapid Slash
SPRINT+FORWARD+M2 - Downwards Cut (Air)

M1 - Judgement Cut (Hold to prepare, release, press up to 5 times)
M1 - Perfect Judgement Cut (Frame perfect press after sheathing, does not stack)


Style System:

D|C|B|A|S|SS|SSS - Ranks
2|3|5|7|9|11|15 - Damage Multiplier /9


Entire project is available on github as well, including pac to e2 holos to sf holos converter (my format), animation converter for my old e2 slashblade project, current animations are those, also blender plugin and .blend file for converting blender based animations, so you can edit/replace the model and animations fairly easily
https://github.com/dstmnaki/yamato-starfall/tree/main