Stellaris

Stellaris

51 ratings
Feature Upgrader
   
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326.410 KB
11 Oct @ 10:34am
20 Oct @ 1:18pm
8 Change Notes ( view )

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Feature Upgrader

Description
Welcome to Feature Upgrader!

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Upgrading Features

Ever thought features were lacking slightly and made no significant impact? Well this mod makes a new decision on planets and allows you to change a useless feature that may have come from a unique event/ anomaly and to make it feel ultra special, you can now upgrade it!

After taking one of the few ascension perks, If you have a Rare feature and seem to have weird effects on them that dont seem to line up with your Ecumenopolis, you can now "Upgrade" the feature to make the jobs on said planet more usable! There is functionality to provide you with options, Most will have an Ecumenopolis variant and a Standard Planet variant. However, some of the features may give you some unique Zones, Jobs, Modifiers and even buildings - depending on ETHICS, CIVICS and PLANET CLASSES.

Feature Preserver is a dependency due to how features interact with the Arcology Project and Terraforming.

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⚙️ Vanilla File Overrides

This mod overrides the following vanilla files:
- `ap_world_shaper` : World Shaper has been changed to enable some unique effects.

HIGHLY RECOMMENDED to download A-Sarteks Ascension Perk Merger which will very much help with compatibility.

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📝Load Order

Mod can be loaded anywhere but highly suggested to place 1 space beneath Feature Preserver.

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🛠️ Roadmap

Alien Zoo being worked on first. Then everything else

Preview;

Alien Zoo - Gaia Swap
Alien Zoo - Machine/Hive
Alien Zoo Ecu Variants
Xenophobe - Slavery/Food
Spiritualist - Xenotemple
Militarist - Xenorider Training
Authoritarian - X9 Police
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💬 Feedback & Contact

Feel free to share ideas or contact me "redskullsd" on discord for help or information!

Thanks for checking out the mod!
16 Comments
Red Skull  [author] 24 Oct @ 4:54am 
Update; Ive burnt myself out of modding a little bit. Currently enjoying other aspects of life and working overtime at the moment. So expect to see an update with more stuff added in the future
Red Skull  [author] 22 Oct @ 2:34pm 
@Zero i havent played with wilderness so i cant say anything about it, ill look into it :)
Zero 22 Oct @ 1:30pm 
Been having issues getting any of the features as a Wildnerness Origin Hive (since all the sapient pops tend to go into single digits for biomass). You may want to tweak some requirements for this origin (maybe have it be district number dependent for Wildnerness specifically).
Red Skull  [author] 21 Oct @ 9:19am 
Thanks for 1000 subs, are their any features/ things youd like to see in this mod? Let me know!
Red Skull  [author] 20 Oct @ 1:19pm 
Trying to work on more deposits but BF6 has a deathgrip on me, apologies
A-Sartek 19 Oct @ 2:15pm 
Thanks for featuring my mod and great job with your mod. :lilimok:
Red Skull  [author] 18 Oct @ 11:58am 
@Dog Cool idea, Message me on discord 'redskullsd', need a few more details :)
Dog 18 Oct @ 11:43am 
This mod is great but would it be possible to create one that Also allows one to start even chains for planets or atleast add unique features ?
Red Skull  [author] 18 Oct @ 6:47am 
You are welcome :) I will chnage the description of this mod soon enough, for guides on that. Just make sure if you use APCS you load ABOVE due to the in built compat in that mod.
Xenomorph Kitty 18 Oct @ 6:42am 
Thanks! I know feature preserver has to quite low in the list under any of the mods it's compatible with