Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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AI Influence [AI Diplomacy]
   
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Game Mode: Singleplayer
File Size
Posted
1.129 MB
10 Oct @ 8:40pm
1 Change Note ( view )

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AI Influence [AI Diplomacy]

Description


🌐 AIInfluence [AI Diplomacy]
“Turn Bannerlord into a real RPG with living characters. Every conversation is a story. Every word matters.” 🎭✨

AIInfluence brings completely new dynamics to Mount & Blade II: Bannerlord.
This modification allows interaction with real AI, transforming static dialogues into living conversations.
Characters remember your words, react to world events, keep secrets, express emotions, and pursue goals.
The world responds to your dialogues — creating events, crises, and consequences.



✨ Key Features

💬 Unlimited Dialogues
  • No pre-written phrases — every line is generated in real time
  • NPCs remember your words and actions
  • Unique speech patterns — each character speaks differently
  • Multilingual — AI responds in the game’s language (Russian, English, and more)

🌍 Living World
  • Dynamic Events — AI generates world events from dialogues
  • Information Spread — news travels across the map realistically
  • Memory of the Past — events persist up to 100 in-game days
  • NPCs discuss wars, politics, and crises naturally

👑 AI Diplomacy
  • Rulers make public statements about world events
  • Negotiation cycles drive diplomatic crises
  • AI decides when to declare war or propose peace
  • War fatigue pushes factions toward diplomacy
  • Player Participation — make statements for your kingdom via governors

🎭 Living Characters
  • Emotional states: calm, tension, anger, joy
  • Dynamic trust system — talk more → earn trust
  • Secrets & gossip shared only with trusted allies
  • Romance based on cultural traditions and personality

⚔️ Conflicts
  • Hostile dialogues may escalate into brawls
  • Escalation: neutral → tense → critical → combat
  • Lie detection — NPCs remember if you lie
  • NPCs assess your army strength and act accordingly



🎮 Play for Free with Player2
Player2 — free local AI server for modded games.

⚙️ Quick Start
✅ Done! Start a dialogue with any NPC.



🛠 Technical Capabilities

Supported AI Backends:
  • OpenRouter — GPT-4, Claude, Gemini, etc. (API required)
  • Player2 — local server (free)
  • Ollama — local models (free)
  • KoboldCpp — local models (free)

Customization:
  • 70+ adjustable parameters via MCM
  • Editable JSON configs (secrets, world info, quirks)
  • Create your own lore and quests through world_secrets.json
  • Full control over NPC behavior and dialogue generation



📚 Documentation

In the mod folder:
  • 📄 TECHNICAL_GUIDE.md — Technical Guide (Русский)
  • 📄 TECHNICAL_GUIDE_EN.md — Technical Guide (English)
  • 📄 TECHNICAL_GUIDE_CN.md — 技术指南 (中文)

Configuration files:
  • world.txt — world background
  • world_secrets.json — hidden NPC secrets
  • world_info.json — public world knowledge
  • quirks.json — character quirks and tone
  • cultural_traditions.json — romance traditions



🤝 How You Can Help

🧪 Testing
  • Report bugs (what, where, how to reproduce)
  • Test with different AI models
  • Check compatibility with other mods

💡 Feedback
  • Share your most interesting dialogues
  • Suggest new features
  • Report balance or logic issues

💰 Support the Author
TRX wallet: TAXZH7JskFoU35axMdeNsEJgBbp1LfhXV8



📜 Authorship & Licensing

🧾 Mandatory Attribution
  • Any distribution MUST include the name AIInfluence and link to this page
  • Redistribution on third-party sites or launchers must clearly credit the author

🚫 Source Code Protection
  • Copying source code (in whole or in part) is prohibited without permission
  • Redistribution of compiled .dll files allowed with attribution

🧩 Modding Allowed
  • Editing JSON/TXT config files — ✅ allowed
  • Creating your own secrets and stories — ✅ encouraged
  • Share your custom configs with the community!



⚠️ Possible Conflicts
  • Other dialogue mods
  • Other AI or diplomacy overhauls
  • Vanilla diplomacy features (when AI Diplomacy is enabled)



🏆 Special Thanks
  • Alpha Testers — for patience and detailed reports
  • Bannerlord Community — for inspiration and feedback
  • TaleWorlds — for the amazing modding tools
  • BlocTheWorker — for open-source code that inspired this project ❤️



📝 Release Status
Version: 2.0 BETA
🎭 Every conversation is a story. Every word matters.


14 Comments
spleedtbips 9 hours ago 
revolutionary
Monthly 11 hours ago 
when i try so speak with a npc about some other npc, he says theres none such character and im a lier etc. cant even talk myself out of it. :d
MFive  [author] 16 hours ago 
Monthly:
Open the file.json the character you're talking to and see how TrustLevel is growing
Monthly 16 hours ago 
seems i cant get any trust when talking to a character for a decent amount of time ..
MFive  [author] 11 Oct @ 6:34pm 
Rigmor The Rude:
The mod prohibits vanilla diplomacy from working, but it doesn't work in 1.3 yet. I will release an update soon for 1.3
Rigmor The Rude 11 Oct @ 6:01pm 
Would this work with the 1.3 beta? Or does the diplomacy additions conflict?
MFive  [author] 11 Oct @ 5:32pm 
herbstimherzen
4. Так же, динамическая система генерирует различные мировые события, которые могут повлиять на отношения между королевствами.
MFive  [author] 11 Oct @ 5:31pm 
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MFive  [author] 11 Oct @ 5:30pm 
herbstimherzen
1. Не помню, получает ли NPC информацию о том, держит ли он винодельню, но хочу заметить, что NPC получает УЙМУ другой, совершенно разной информации. Узнать какой, Вы можете включив отладку и посмотрев в папке logs. Динамическая система событий оценивает ваши диалоги с ИИ, выбирает важные события и привносит их в мир. Если у вас появились новые диалоги с персонажами, то при запуске анализатора ваши диалоги проверяются в первую очередь.
herbstimherzen 11 Oct @ 3:26pm 
Так же имеет смысл добавить в настройках или в файлах ещё общий глобальный prompt, где можно было бы указать описание своего персонажа и тд. Опять же в ChatAi эта функция себя очень хорошо показала. Или такое тоже можно в world.txt смело добавлять?